Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Adlet

Edit Page Content

This Humanoid wolf's fur is snowy white and its eyes piercing blue; it grips an ornate spear in its fist.

Adlets are cunning hunters of the arctic wilds. Tall, sinewy, nimble, and very quick, they see themselves as the true heritors of untamed arctic lands, and are offended by any other Humanoid species that attempts to settle in such regions. Although not normally evil, adlets are very aggressive and warlike. They also have no social taboo against cannibalism, and their practice of eating their dead rather than burying them only further builds misconceptions about their morality.

Deeply religious, adlets worship the power and cruelty of nature, seeing divinity in the lash of the blizzard's wind, the Ferocity of the polar bear, and the immensity of the towering iceberg. Many become oracles or druids, but all adlets know their place in the natural world. One in every dozen adlets is a shaman: an adlet with the advanced Creature template and the ability to Summon a greater ice Elemental or 1d4+1 large ice elementals (see Bestiary 2 114) and Commune with nature once per day each as Spell-Like Abilities. An adlet is 6 feet tall and weighs 250 pounds.

Special Abilities

Arctic Stride (Ex) An Adlet Can move through any sort of difficult terrain at its normal speed while within arctic or snowy terrain. Magically altered terrain affects an Adlet Normally.

Frozen Breath (Su) An Adlet 's breath is supernaturally Cold , and deals an additional 1d6 points of Cold Damage with its bite as a result. Once every 1d4 rounds as a swift Action, it can exhale, filling a 10-foot-radius spread around it with frigid Air That deals 2d6 points of Cold Damage and staggers those in the area with numbing cold for 1d6 rounds. A DC 21 Fortitude save negates the staggered effect but not the Cold Damage. The save DC is Constitution-based.

Attributes

AC
24, Touch 19, Flat-footed 15 (+8 Dex, +1 Dodge, +5 Natural)
Alignment
Cn
Base Atk
+11
CMB
+15
CMD
35
CR
CR 10
Cha
13
Con
18
Creature Type
Humanoid (Adlet, Cold)
Dex
26
Environment
Cold Plains, Hills, Or Mountains
Feats
Diehard , Dodge , Improved Initiative , Power Attack , Run , Self-sufficient , Weapon Focus (Spear)
Fort
+9
HP
127 Each (15d8+60)
Immune
Cold
Init
Cn Medium Humanoid ( Adlet , Cold ) +12
Int
13
Languages
Adlet , Common
Melee
+1 Spear +17/+12/+7 (1d8+7/x3), Bite +10 (1d6+2 Plus 1d6 Cold )
Organization
Solitary, Pair, Or Pack (3-18 Plus 1 Shaman)
Racial Modifiers
+8 Stealth In Snow
Ref
+17
SQ
Arctic Stride
Senses
Low-light Vision, Scent ; Perception +13
Size
Medium
Skills
Acrobatics +13 (+17 When Jumping), Climb +12, Handle Animal +9, Heal +5, Perception +13, Stealth +13 (+21 In Snow), Survival +20, Swim +9
Special Attacks
Frozen Breath
Speed
40 Ft.
Spell-Like Abilities
(Cl 10th; Concentration +11) Constant— Pass Without Trace At Will— Ray Of Frost 3/day— Fog Cloud, Sleet Storm 1/day— Ice Storm, Wind Walk (Self Only)
Str
18
Treasure
Standard ( +1 Spear , Other Treasure)
Weaknesses
Vulnerability To Fire
Will
+8
Wis
17
XP
9,600 each
Advertisement Create a free account