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Pathfinder

Compendium

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Aghash

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Draped in rags and hunched over on goatlike legs, this creature possesses a featureless face, save for a large eye ringed by fangs.

Aghashes embody the evil eye, a curse granted by merely witnessing these embodiments of ruin and misfortune. Terrifying, haglike beings, aghashes wander deserts of the Material Plane spreading doom with their gazes. These wretched creatures hold nothing sacred, taking particular pleasure in bringing vain and arrogant mortals, particularly spellcasters, to ruin. Ragged and filthy, an aghash moves with a staggering motion. Its hoofed legs bend like those of a goat, giving its emaciated frame an obscene, jerking gait.

All divs exhibit some manner of compulsion, and aghashes' is to despise beautiful mortals. If given a choice between attacking two different opponents, an aghash always chooses the most physically becoming foe. Such is their loathing—or, perhaps, jealousy—that an aghash might stalk attractive foes, delighting in afflicting them with curses that sap their Charisma or otherwise undermines their charm. With its spectral hand ability an aghash can deliver curses from a distance, leading some victims to believe they've been afflicted by a disease or cursed by the gods themselves. All the while, the aghash lingers nearby, delighting in the suffering it has caused.

An aghash stands between 5 and 6 feet tall and weighs about 100 pounds.

Special Abilities

Cursed Gaze (Su) Aghash's choice: confused for 1 round, shaken for 1 round, stunned for 1 round, or deals 1d4 points of damage, 30 feet, Fortitude DC 16 negates. Any creature under the effects of Protection from evil Is immune to an aghash's Gaze . The save DC is Charisma-based.

Sandstorm (Su) Once per day, as a full-round action, an aghash can create a temporary sandstorm. This storm has a radius of 100 feet centered on the aghash and lasts for 1 minute per Hit Die the aghash possesses (typically 5). This functions as a sandstorm ( Core Rulebook 431).

Attributes

AC
18, Touch 12, Flat-footed 16 (+2 Dex, +6 Natural)
Alignment
Ne
Base Atk
+5
CMB
+7
CMD
19
CR
CR 4
Cha
18
Con
16
Creature Type
Outsider (Div, Evil, Extraplanar)
DR
5/cold Iron Or Good
Dex
15
Environment
Any (Abaddon)
Feats
Alertness , Iron Will , Weapon Focus (Claw)
Fort
+4
HP
42 (5d10+15)
Immune
Fire , Poison
Init
Ne Medium Outsider ( Div , Evil , Extraplanar ) +2
Int
13
Languages
Abyssal, Celestial, Infernal; Telepathy 100 Ft.
Melee
2 Claws +8 (1d6+2)
Organization
Solitary
Ref
+6
Resist
Acid 10, Electricity 10
Senses
Darkvision 60 Ft., See In Darkness; Perception +11
Size
Medium
Skills
Bluff +10, Disguise +12, Intimidate +10, Knowledge (Arcana) +7, Knowledge (Planes) +7, Perception +11, Sense Motive +9, Spellcraft +9, Stealth +10
Special Attacks
Cursed Gaze , Sandstorm
Speed
30 Ft.
Spell Resistance
15
Spell-Like Abilities
(Cl 6th; Concentration +10) At Will— Bestow Curse (Dc 18), Detect Good , Detect Magic , Dimension Door , Minor Image (Dc 16), Spectral Hand 1/day— Suggestion (Dc 17), Summon (Level 3, 1d2 Dorus 25%)
Str
14
Treasure
Standard
Will
+7
Wis
13
XP
1,200
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