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Pathfinder

Compendium

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Animate Dream

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From time to time, when a powerfully imaginative sleeper wakes from a particularly vivid or unusual dream, a fragment of that dream lingers on the Ethereal Plane. To survive, this animate dream needs the power of living will, imagination, and emotion to sustain it. An animate dream seeks out mortal minds, appearing as a shadowy and often frightful dream figure. Its true appearance is vague and nebulous, but it reacts to the fears and emotions of those around it, taking on a nightmarish appearance that differs for each viewer.

An animate dream can find satisfaction and sustenance by passing one of its ghostly limbs through a mortal's body—the act infusing the mortal with negative energy that sates the animate dream's unnatural hunger. But by forcing a creature into a state of sleep, terror, or both, the animate dream can gain a much more satisfying meal, feeding on the emotions released in such states. It uses its spell-like abilities to this end, for each creature it harms with its nightmares, drives temporarily insane with confusion or fear, or outright slays with phantasmal killer provides the monster with more nourishment. An animate dream forced to go for a long period of time without feeding does not starve to death, but does grow increasingly feral and violent in nature.

Animate dreams sometimes associate with other creatures from the Ethereal Plane or that have associations with dreams and nightmares, such as night hags, phase spiders, and xills. Sometimes these alliances are mutually beneficial, but in many cases the animate dreams are treated as slaves. Night hags in particular like enslaving animate dreams, and sometimes use their essence as a component in creating heartstones.

Special Abilities

Nightmare Curse (Ex) An animate dream's touch puts horrifying visions in the target's mind. Curse — Incorporeal Touch; Save Will DC 21; Frequency 1/day; Effect 1d4 Wisdom drain and target is fatigued; Cure 3 consecutive saves or Dispel evil , Dream , or Remove curse .

Attributes

AC
20, Touch 20, Flat-footed 15 (+5 Deflection, +4 Dex, +1 Dodge)
Alignment
Ne
Base Atk
+12
CMB
+16
CMD
32
CR
8
Cha
21
Con
15
Creature Type
Outsider (Extraplanar, Incorporeal)
Defensive Abilities
Incorporeal
Dex
18
Environment
Any (Ethereal Plane)
Feats
Blind-fight , Combat Casting , Dodge , Flyby Attack , Iron Will , Mobility
Fort
+10
HP
90 (12d10+24)
Init
Ne Medium Outsider ( Extraplanar , Incorporeal ) +4
Int
10
Languages
Telepathy 100 Ft.
Melee
Incorporeal Touch +16 (6d8 Negative Energy Plus Nightmare Curse )
Organization
Solitary
Ref
+8
Senses
Darkvision 60 Ft.; Perception +17
Size
Medium
Skills
Bluff +20, Fly +12, Intimidate +20, Knowledge (Planes) +15, Perception +17, Sense Motive +17, Stealth +19
Speed
Fly 40 Ft. (Perfect)
Spell Resistance
19
Spell-Like Abilities
(Cl 12th; Concentration +17) 3/day— Deep Slumber (Dc 18), Dimension Door , Nightmare (Dc 20) 1/day— Confusion (Dc 19), Fear (Dc 19), Phantasmal Killer (Dc 19)
Str
&Mdash;
Treasure
None
Will
+12
Wis
15
XP
4,800
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