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Pathfinder

Compendium

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Aoandon

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This translucent, shaggy, horned monster shines with an eerie blue light, and its form trickles into vapor below the waist.

An aoandon is an incorporeal outsider formed from the spirit of a woman who died pursuing some ill-fated relationship. An aoandon waits for her chance to seek revenge on those who wronged her in her mortal life. If that person is dead, she finds a surrogate—someone who reminds her of the wrongdoer—and acts out her delusions with unrelenting vindictiveness. These spirits can also appear as a result of mishaps with calling spells, but such instances are rare.

Calling an Aoandon

Calling an aoandon requires a paper lantern inscribed with runes and fueled by oils costing no less than 5,000 gp. Three or more creatures must chant the creature's name for 1 minute, then extinguish the lantern. There's a 1% chance per Hit Die the callers collectively possess that the aoandon is called. Relatives of the aoandon count as triple their normal Hit Dice. The aoandon isn't under the control of its conjurers, and can return to where she came from only after she has murdered at least one person she feels is responsible for her anguish.

Special Abilities

Touch of Madness (Su) The touch of an aoandon causes maddening fear. As a standard action it can make an incorporeal touch attack that deals 10d6 damage. Any living creature damaged by an aoandon's touch attack must succeed at a DC 24 Will save or be confused for 1d4 rounds. A creature that succeeds at this saving throw can't be confused again by this aoandon's touch of madness for 10 minutes. This is a mind-affecting fear effect. The save DC is Charisma-based.

Attributes

AC
24, Touch 24, Flat-footed 16 (+6 Deflection, +7 Dex, +1 Dodge)
Alignment
Ce
Base Atk
+16
CMB
+23
CMD
40
CR
CR 12
Cha
22
Con
19
Creature Type
Outsider (Incorporeal, Native)
Defensive Abilities
Incorporeal
Dex
24
Environment
Any
Feats
Combat Reflexes, Dodge, Mobility, Skill Focus ( Fly ), Skill Focus ( Intimidate ), Spring Attack, Weapon Finesse, Weapon Focus (Touch)
Fort
+14
HP
152 (16d10+64)
Init
Ce Medium Outsider (Incorporeal, Native) +7
Int
20
Languages
Abyssal, Celestial, Common, Draconic, Giant, Infernal
Melee
Touch Of Madness +19 Touch (10d6)
Organization
Solitary
Ref
+12
Senses
Darkvision 60 Ft., True Seeing ; Perception +20
Size
Medium
Skills
Acrobatics +22, Bluff +25, Diplomacy +19, Fly +40, Intimidate +31, Knowledge (Arcana) +20, Knowledge (History) +10, Knowledge (Local) +10, Knowledge (Nobility) +12, Knowledge (Planes) +18, Knowledge (Religion) +13, Perception +20, Sense Motive +20, Spellcraft +22, Stealth +22
Speed
Fly 60 Ft. (Perfect)
Spell-Like Abilities
(Cl 16th; Concentration +22) Constant— True Seeing At Will— Darkness 3/day— Bestow Curse (Dc 20), Suffocation (Dc 21) 1/day— Mass Pain Strike (Dc 21), Waves Of Fatigue
Str
&Mdash;
Treasure
None
Will
+12
Wis
15
XP
19,200
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