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Pathfinder

Compendium

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Army Ant Swarm

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A writhing carpet of ants seethes over the ground, consuming everything in its path.

The notoriety of the army ant swarm is well earned. Constantly on the march, a hive of army ants is capable of eating anything that gets in the way of its unabating swath of destruction and ruin.

Special Abilities

Cling (Ex) If a creature leaves an army ant swarm's square, the swarm suffers 1d6 points of damage to reflect the loss of its numbers as several of the crawling pests continue to cling tenaciously to the victim. A creature with army ants clinging to him takes 3d6 points of damage at the end of his turn each round. As a full-round action, he can remove the ants with a DC 17 Reflex save. High wind or any amount of damage from an area effect destroys all clinging ants. The save DC is Dexterity-based.

Consume (Ex) An army ant swarm can rapidly consume any creature it swarms over. Against helpless or nauseated targets, an army ant swarm attack deals 6d6 points of damage.

Attributes

AC
20, Touch 20, Flat-footed 18; (+8 Size, +2 Dex)
Alignment
N
Base Atk
+8
CMB
&Mdash;
CMD
&Mdash
CR
CR 5
Cha
2
Con
10
Creature Type
Vermin (Swarm)
Defensive Abilities
Swarm Traits
Dex
15
Environment
Any Tropical
Fort
+7
HP
49 (11d8)
Immune
Weapon Damage
Init
N Fine Vermin ( Swarm ) +2
Int
&Mdash;
Melee
Swarm (3d6)
Organization
Solitary, Pair, Patrol (36 Swarms), Or Legion (716 Swarms)
Racial Modifiers
+4 Perception
Reach
0 Ft.
Ref
+5
Senses
Darkvision 60 Ft., Scent; Perception +4
Size
Fine
Skills
Climb +10, Perception +4
Space
10 Ft.
Special Attacks
Cling, Consume, Distraction (Dc 15)
Speed
30 Ft., Climb 30 Ft.
Str
1
Treasure
None
Will
+3
Wis
10
XP
1,600
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