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Arsinoitherium
The arsinoitherium is a herbivore, but it displays a fierce and threatening behavior when it perceives danger: bellowing, stamping, and tossing its head. Threats that do not recede from such warnings are met with a fierce bellow and a charge.
Arsinoitherium Companions
Starting Statistics: Size Medium; Speed 30 ft.; AC +4 natural; Attack gore (1d8); Ability Scores Str 14, Dex 12, Con 15, Int 2, Wis 13, Cha 3; Special Qualities low-light vision, scent.
7th-Level Adv.: Size Large; AC +2 natural; Attack gore (2d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge (2d8), trample.
Attributes
AC
20, Touch 9, Flat-footed 20 (+11 Natural, -1 Size)
Alignment
N
Base Atk
+6
CMB
+16
CMD
26 (30 Vs. Trip)
CR
CR 7
Cha
3
Con
21
Creature Type
Animal
Dex
10
Environment
Temperate Plains
Feats
Diehard , Endurance , Great Fortitude , Improved Overrun , Power Attack
Fort
+13
HP
85 (9d8+45)
Init
N Large Animal +0
Int
2
Melee
Gore +14 (4d8+13)
Organization
Solitary, Pair, Or Herd (3-12)
Reach
5 Ft.
Ref
+6
Senses
Low-light Vision, Scent ; Perception +13
Size
Large
Skills
Perception +13
Space
10 Ft.
Special Attacks
Powerful Charge (4d8+13), Trample (2d8+13, Dc 23)
Speed
30 Ft.
Str
28
Treasure
None
Will
+4
Wis
13
XP
3,200
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