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Augnagar

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The immense augnagar is relatively slow-witted. As an Outsider, it does not need to eat to survive, yet it remains ravenous and feeds on anything it can overpower. The augnagar prefers the taste of well-rotted flesh— particularly rotted demon flesh—and the horrific curse its bite imparts flavors its meals perfectly. Yet the augnagar's favorite feast is of a much more cannibalistic type. These creatures find the flesh of their own kind to be the greatest delicacy. When an augnagar feeds upon enough of its own kind, it grows enormously bloated such that it can no longer fly, at which point it uses its clawed tails to tear its body apart in a frenzy of self-destruction. From this storm of torn fat and shredded viscera emerges a fully grown Thulgant qlippoth—a Creature similar in shape to an augnagar, yet much more intelligent and even more dangerous.

An augnagar has a wingspan of 30 feet and weighs 6,000 pounds.

Special Abilities

Horrific Appearance (Su) Creatures that succumb to an augnagar's horrific appearance are driven momentarily insane. This results in 2 points of Charisma Damage and leaves the victim confused for 1d3 rounds.

Rotting Curse (Su) Bite—injury; Save Fort DC 26; Frequency 1/day; Effect 1d6 Con drain plus constant Stench. A Creature that suffers the rotting curse imparted by an augnagar's bite displays hideous, festering wounds that exude a horrific Stench. This functions as the Stench universal Monster rule (see page 302), save that it affects all creatures except those that are immune to Poison. The victim of this curse receives no Saving Throw to avoid becoming sickened by the Stench, but other creatures can attempt a DC 26 Fortitude save to negate this condition—those who fail remain sickened as long as they remain within 30 feet of the cursed victim. The horrific Stench also imparts a 8 Penalty on all Stealth checks made by the cursed victim. The save DC is Constitution-based.

Attributes

AC
29, Touch 7, Flat-footed 29 (&Mdash;1 Dex, +22 Natural, 2 Size)
Alignment
Ce
Base Atk
+14
CMB
+27
CMD
36 (44 Vs. Trip)
CR
CR14
Cha
19
Con
28
Creature Type
Outsider (Chaotic, Evil, Extraplanar, Qlippoth
DR
10/lawful
Dex
9
Environment
Any (Abyss)
Feats
Flyby Attack , Hover , Improved Initiative , Improved Vital Strike , Lightning Reflexes , Power Attack , Vital Strike
Fort
+18
HP
203 (14d10+126)
Immune
Cold , Poison , Mind-affecting Effects
Init
Ce Huge Outsider ( Chaotic , Evil , Extraplanar , Qlippoth +3
Int
5
Languages
Abyssal; Telepathy 100 Ft.
Melee
Bite +23 (2d6+11 Plus 1d8 Bleed And Rotting Curse), 3 Claws +23 (1d8+11 Plus 1d8 Bleed)
Organization
Solitary
Racial Modifiers
+16 Stealth
Reach
15 Ft. (30 Ft. With Claws)
Ref
+10
Resist
Acid 10, Electricity 10, Fire 10
Senses
Blindsight 30 Ft., Darkvision 60 Ft., Scent, True Seeing ; Perception +22
Size
Huge
Skills
Climb +19, Fly +12, Perception +22, Stealth +24
Space
15ft.
Special Attacks
Horrific Appearance (Dc 21)
Speed
50 Ft., Climb 50 Ft., Fly 50 Ft. (Average)
Spell-Like Abilities
(Cl 14th; Concentration +18) Constant— True Seeing 3/day— Dimension Door , Protection From Law 1/day— Waves Of Exhaustion
Str
32
Treasure
Standard
Will
+9
Wis
20
XP
38,400
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