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Pathfinder

Compendium

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Bone Devil (Osyluth)

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Merging the most horrifying features of carrion-fed insect and withered cadaver, this bony devil moves in unsettling lurches.

The interrogators and inquisitors of devilkind, bone devils delight in torturing those weaker than themselves—mortals, souls, and other devils alike. Born of ancient heresies mired amid the Styx-fed swamps of Stygia, Hell's fifth layer, bone devils—also known as osyluths—enforce infernal order and the will of the archdevils. Powerful fiends favor these terrifying sadists for their unwavering devotion to Hell's laws and the commands of their masters, as osyluths eagerly report the disobedience of other devils—regardless of standing—and take to the craft of torture like morbid artists. Diabolists risk much to bargain with them, as bone devils glean many infernal secrets amid their nightmarish calcified torture hives. These devils especially delight in journeying to the mortal plane, as their cruel talents and service to evil spellcasters often mean gaining much valuable information, which they might hold in their perfect memories for centuries before reporting back to their diabolical masters.

In battle, an osyluth uses quickened invisibility after each attack to confuse foes. Many osyluths carry twisted and eerie bone weapons, but these tools are more for torture and intimidation than actual combat.

Osyluths tower over lesser devils at 9 feet tall—though their tails and fearsome but useless wings make them appear much larger—and weigh upward of 400 pounds.

Special Abilities

Poison (Ex) Sting—injury; Save Fort DC 20; Frequency 1/round for 6 rounds; Effect 1d3 Str Damage ; Cure 2 consecutive saves. The save DC is Constitution-based.

Attributes

AC
25, Touch 14, Flat-footed 20 (+5 Dex, +11 Natural, 1 Size)
Alignment
Le
Aura
Fear Aura (5 Ft., Dc 19, 1d6 Rounds)
Base Atk
+10
CMB
+16
CMD
31
CR
CR 9
Cha
18
Con
20
Creature Type
Outsider (Devil, Evil, Extraplanar, Lawful)
DR
10/good
Dex
21
Environment
Any (Hell)
Feats
Alertness , Combat Reflexes , Improved Initiative , Iron Will , Quicken Spell-like Ability ( Invisibility )
Fort
+12
HP
105 (10d10+50)
Immune
Fire, Poison
Init
Le Large Outsider ( Devil , Evil , Extraplanar , Lawful ) +9
Int
16
Languages
Celestial, Common, Draconic, Infernal; Telepathy 100 Ft.
Melee
Bite +14 Melee (1d8+5), 2 Claws +14 Melee (1d6+5), Sting +14 Melee (3d4+5 Plus Poison )
Organization
Solitary, Pair, Or Inquisition (310)
Reach
10 Ft.
Ref
+12
Resist
Acid 10, Cold 10
Senses
Darkvision 60 Ft., See In Darkness; Perception +19
Size
Large
Skills
Bluff +17, Diplomacy +17, Fly +21, Intimidate +17, Knowledge (Planes) +16, Perception +19, Sense Motive +19, Spellcraft +16, Stealth +14
Space
10 Ft.
Speed
40 Ft., Fly 60 Ft. (Good)
Spell Resistance
20
Spell-Like Abilities
(Cl 12th) Constant— Fly At Will— Dimensional Anchor, Greater Teleport (Self Plus 50 Lbs. Of Objects Only), Invisibility (Self Only), Major Image (Dc 17) , Wall Of Ice 3/day—quickened Invisibility (Self Only) 1/day— Summon (Level 4, 1 Bone Devil, 35%)
Str
21
Treasure
Standard
Will
+7
Wis
15
XP
6,400
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