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Pathfinder

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Chimera

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This winged Monster has the body of a lion, though two more heads flank its central feline one—a Dragon and a horned goat.


d10 Head Color Breath Weapon
1–2 Black 40-foot line of acid
3–4 Blue 40-foot line of lightning
5–6 Green 20-foot cone of acid
7–8 Red 20-foot cone of fire
9–10 White 20-foot Cone of Cold

Chimeras are monstrous creatures born of primordial evil. Hateful and hungry, they hunt on the ground or in the air. A chimera's Dragon head may be of any evil Dragon type, with the corresponding Breath Weapon, and its wings usually match the scales on its head. Chimeras speak with three overlapping voices, but rarely do so, typically only when playing toady to a more powerful Creature. A chimera is 5 feet tall at the shoulder, nearly 10 feet long, and weighs 700 pounds.

Chimeras prefer meat but can subsist on vegetable matter if necessary (although being forced to do so generally leaves the beasts more ill-tempered than usual). Their flight means they can pick and choose their prey, and they usually hunt a large area in search of easy food. They are too stupid and belligerent to acquire followers, though sometimes a tribe of kobolds might give them offerings. Conversely, they are just intelligent and stubborn enough that they make poor pets, and only a significantly more powerful Creature can keep them submissive. They may form equal partnerships with a respectful Humanoid or similar Creature, and even consent to be used as a mount. A pride of chimeras is very leonine in its hierarchy, with a dominant male leading the group and most of the hunting done by the females. A solitary chimera may be a young male or a female with cubs nearby.

Special Abilities

Breath Weapon (Su) A chimera's Breath Weapon depends on the color of its Dragon head, as summarized on the table below. Regardless of its type, a chimera's Breath Weapon is usable once every 1d4 rounds, deals 6d8 points of Damage, and allows a DC 17 Reflex save for half Damage. The save DC is Constitution-based. To determine a chimera's head color and Breath Weapon randomly, roll 1d10 and consult the table below.

Attributes

AC
19, Touch 10, Flat-footed 18 (+1 Dex, +9 Natural, 1 Size)
Alignment
Ce
Base Atk
+9
CMB
+14
CMD
25 (29 Vs. Trip)
CR
CR 7
Cha
10
Con
17
Creature Type
Magical Beast
Dex
12
Environment
Temperate Hills
Feats
Hover , Improved Initiative , Iron Will , Skill Focus ( Perception ), Toughness
Fort
+9
HP
85 (9d10+36)
Init
Ce Large Magical Beast +5
Int
4
Languages
Draconic
Melee
Bite +12 (2d6+4), Bite +12 (1d8+4), Gore +12 (1d8+4), 2 Claws +12 (1d6+4)
Organization
Solitary, Pair, Pride (3-6), Or Flight (7-12)
Racial Modifiers
+2 Perception , +4 Stealth In Scrubland Or Brush
Reach
5 Ft.
Ref
+7
Senses
Darkvision 60 Ft., Low-light Vision, Scent ; Perception +10
Size
Large
Skills
Fly +2, Perception +10, Stealth +4 (+8 In Scrubland Or Brush)
Space
10 Ft.
Special Attacks
Breath Weapon (Usable Every 1d4 Rounds)
Speed
30 Ft., Fly 50 Ft. (Poor)
Str
19
Treasure
Standard
Will
+6
Wis
13
XP
3,200
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