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Pathfinder

Compendium

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Chupacabra

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These notorious predators have an undeniable thirst for blood. Chupacabras prefer to prey upon the weak and slow, often watching potential prey from hiding for long periods before attacking. Spry and stealthy, they prefer to keep to areas of high grass and protective rock, their slightly reflective scales allowing them to blend in well with such surroundings.

With a preference for lone travelers and farm animals (particularly goats), chupacabras leave little evidence of their presence apart from the grisly blood-drained husks of their meals, often leading locals to believe a reckless vampire lives in the area.

A typical chupacabra measures nearly 5-1/2 feet from muzzle to tail tip and stands just under 4 feet tall. Slightly built and light of bone, most weigh close to a hundred pounds. They mate rarely and only during the hottest months, with the females each producing a single egg that hatches into a tiny, dehydrated creature. The mother typically leaves helpless prey in her cave so the hatchling can immediately feed.

Although chupacabras are typically solitary, in bountiful areas small gangs of the beasts can form. These groups work well together, becoming bold enough to attack larger groups of animals and more dangerous prey. Stories of chupacabras attacking travelers or laying siege to farmhouses typically stem from the hunting practices of such gangs.

It is not unusual for older chupacabras to grow to Medium size. These larger specimens tend to be leaders of chupacabra gangs, or, more commonly, loners capable of tormenting entire villages on their own.

Some chupacabras are mutants with large reptilian wings, and have been known to carry off goats and children. A flying chupacabra has a fly speed of 60 feet (average), which increases to 90 feet (average) when invigorated from drinking blood. A winged chupacabra is the same CR as the normal variety.

Special Abilities

Chupar (Ex) A chupacabra that pins an opponent or maintains a pin can suck blood from that opponent as a free action once per round, dealing 1 point of Constitution damage. Upon successfully draining blood, the chupacabra is invigorated, gaining a significant boost in speed for 10 rounds similar to the Haste Spell. The invigorated chupacabra can still drain blood—and in so doing increase the length of its invigorationbut it gains no additional effects.

Attributes

AC
16, Touch 14, Flat-footed 13 (+3 Dex, +2 Natural, +1 Size)
Alignment
N
Base Atk
+4
CMB
+4 (+8 Grapple)
CMD
17
CR
CR 3
Cha
6
Con
14
Creature Type
Magical Beast
Dex
16
Environment
Warm Hills Or Plains
Feats
Combat Reflexes , Improved Initiative
Fort
+6
HP
30 (4d10+8)
Init
N Small Magical Beast +7
Int
3
Languages
Aklo (Cannot Speak)
Melee
Bite +6 (1d4+1 Plus Grab ), 2 Claws +6 (1d3+1)
Organization
Solitary, Pair, Or Gang (3-7)
Racial Modifiers
+4 Acrobatics When Jumping, +4 Stealth (+8 In Undergrowth Or Rocky Areas)
Ref
+7
Senses
Darkvision 60 Ft., Low-light Vision; Perception +6
Size
Small
Skills
Acrobatics +7 (+11 Jumping), Perception +6, Stealth +16
Special Attacks
Chupar, Pounce
Speed
30 Ft.
Str
13
Treasure
None
Will
+3
Wis
15
XP
800
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