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Crag Linnorm

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This immense, wingless Dragon rears up on a serpentine body. Its triple tail and powerful talons swipe at the air.

Like all linnorms, the deadly crag Linnorm is a powerful, primeval Dragon, a denizen of the wild regions far north of where most civilizations dare to tread. The crag Linnorm is among the weakest of its kind, yet still a devastating predator in its own right. Favored, if not by the gods, then by some primal Intelligence of the mysterious world of the fey, the Linnorm bestows a powerful curse on any who manage to slay it. A crag Linnorm is 60 feet long and weighs 12,000 pounds.

Special Abilities

Breath Weapon (Su) Once every 1d4 rounds as a Standard Action, a crag Linnorm can expel a 120-foot line of magma, dealing 15d8 points of fire Damage to all creatures struck (Reflex DC 24 halves). This line of magma remains red-hot for 1 round after the Linnorm creates it. Creatures that took Damage on the first round take 6d6 fire Damage the second round (Reflex DC 24 negates), as does any Creature that walks across the line of magma. If the magma was expelled while the Linnorm was airborne, it instead rains downward during the second round as a sheet of fire no more than 60 feet high that does 6d6 Damage (Reflex DC 24 negates) to any Creature that passes through it. On the third round, the line of magma cools to a thin layer of brittle stone that quickly degrades to powder and sand over the course of several hours; magma that's turned to a sheet of fire is consumed entirely during the second round, leaving behind only a stain of smoke in the air that swiftly disperses. The save DC is Constitution-based.

Death Curse (Su) When a Creature slays a crag Linnorm, the slayer is affected by the curse of fire. Curse of Fire : Save Will DC 22; Effect Creature gains vulnerability to fire. The save DC is Charisma-based.

Freedom of Movement (Ex) A crag Linnorm is under the constant effect of Freedom of Movement , as per the spell of the same name. This effect cannot be dispelled.

Poison (Su) Bite—injury; Save Fort DC 24; Frequency 1/round for 10 rounds; Effect 2d6 fire Damage and 1d4 Con drain; Cure 2 consecutive saves. The save DC is Constitution-based.

True Seeing (Ex) A crag Linnorm has constant True Seeing , as per the spell of the same name.

Items Based On This

Tarn Linnorm, Ice Linnorm

Attributes

AC
29, Touch 10, Flat-footed 25 (+4 Dex, +19 Natural, 4 Size)
Alignment
Ce
Base Atk
+15
CMB
+31 (+35 Grapple)
CMD
45 (Can't Be Tripped)
CR
CR 14
Cha
21
Con
25
Creature Type
Dragon
DR
15/cold Iron
Defensive Abilities
Freedom Of Movement
Dex
18
Environment
Cold Hills
Feats
Blind-fight , Cleave , Combat Reflexes , Improved Bull Rush , Improved Critical (Bite), Improved Initiative , Lightning Reflexes , Power Attack
Fort
+16
HP
202 (15d12+105); Regeneration 10 (Cold Iron)
Immune
Curse Effects, Fire, Mind-affecting Effects, Paralysis, Poison, Sleep
Init
Ce Gargantuan Dragon +8
Int
5
Languages
Aklo, Draconic, Sylvan
Melee
Bite +23 (2d8+12/19-20 Plus Poison ), 2 Claws +23 (1d8+12), Tail +18 (2d6+6 Plus Grab )
Organization
Solitary
Reach
20 Ft.
Ref
+15
Senses
Darkvision 120 Ft., Low-light Vision, Scent , True Seeing; Perception +22
Size
Gargantuan
Skills
Fly +16, Perception +22, Swim +38
Space
20 Ft.
Special Attacks
Breath Weapon , Constrict (Tail, 2d6+18), Death Curse
Speed
40 Ft., Fly 100 Ft. (Average), Swim 60 Ft.
Spell Resistance
25
Str
34
Treasure
Triple
Will
+13
Wis
18
XP
38,400
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