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Pathfinder

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Crawling Hand

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Some say the origins of the crawling hand lie in the experiments of demented necromancers contracted to Construct tiny assassins. Other tales tell of gruesome prosthetics sparked to life by evil magic, which then developed primitive sentience and vengefully strangled their hosts. Regardless, the crawling hand is an efficient killing tool.

When not commanded to kill, the crawling hand remains still and can be handled and transported safely. Typically, owners carry them about in small, velvet-lined boxes. Crawling hands can also be placed as guardians and programmed with Contingency commands, such as to hunt down and slay an individual who performs a specific task like violating a shrine, opening a warded door, or breaking the seal of a casket.

Special Abilities

Grab (Ex) A crawling hand can use its Grab Ability on a Creature of up to Medium size.

Items Based On This

Giant Crawling Hand

Attributes

AC
14, Touch 14, Flat-footed 14 (+4 Size)
Alignment
Ne
Base Atk
+0
CMB
4 (+0 Grapple)
CMD
7
CR
1/2
Cha
14
Con
&Mdash;
Creature Type
Undead
Dex
11
Environment
Any Land
Feats
Toughness
Fort
+2
HP
9 (1d8+5)
Immune
Undead Traits
Init
Ne Diminutive Undead +0
Int
2
Languages
Common (Can't Speak)
Melee
Claw +5 (1d1+1 Plus Grab )
Organization
Solitary Or Gang (2-5)
Racial Modifiers
+4 Survival
Reach
0 Ft.
Ref
+0
Senses
Blindsense 30 Ft., Darkvision 60 Ft.; Perception +4
Size
Diminutive
Skills
Climb +9, Perception +4, Stealth +12, Survival +4
Space
1 Ft.
Special Attack
Mark Quarry, Strangle
Speed
40 Ft., Climb 40 Ft.
Str
13
Treasure
None
Will
+2
Wis
11
XP
200
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