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Pathfinder

Compendium

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Crawling Hand

Some say the origins of the Crawling Hand lie in the experiments of demented necromancers contracted to Construct tiny assassins. Other tales tell of gruesome prosthetics sparked to life by evil magic, which then developed primitive sentience and vengefully strangled their hosts. Regardless, the Crawling Hand is an efficient killing tool.

When not commanded to kill, the Crawling Hand remains still and can be handled and transported safely. Typically, owners carry them about in small, velvet-lined boxes. Crawling hands can also be placed as guardians and programmed with Contingency commands, such as to hunt down and slay an individual who performs a specific task like violating a shrine, opening a warded door, or breaking the seal of a casket.

Special Abilities

Grab (Ex) A Crawling Hand can use its Grab Ability on a Creature of up to Medium size.

Attributes

Crawling Hand

CR 1/2

  • XP

    200
  • Ne Diminutive Undead
  • Init

    +0;

    Senses

    Blindsense 30 Ft., Darkvision 60 Ft.;Perception +4
  • DEFENSE

  • AC

    14, touch 14, flat-footed 14 (+4 Size)
  • hp

    9(1d8+5)
  • Fort

    +2,

    Ref

    +0,

    Will

    +2
  • Immunities

    Undead Traits;
  • OFFENSE

  • Speed

    40 Ft., Climb 40 Ft.
  • Melee

    Claw +5 (1d1+1 Plus Grab )
  • Reach

    0 Ft.
  • STATISTICS

  • Str

    13,

    Dex

    11,

    Con

    0,

    Int

    2,

    Wis

    11,

    Cha

    14
  • Base Atk

    +0;

    CMB

    4;

    CMD

    7
  • Feats

    Toughness,
  • Skills

    Climb +9 Perception +4 Stealth +12 Survival +4 ;

    Racial Modifiers

    +4 Survival
  • Languages

    Common (Can't Speak)
  • ECOLOGY

  • Environment

    Any Land
  • Organization

    Solitary Or Gang (2-5)
  • Treasure

    None