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Cursed from birth, dhampirs result from the rare and unnatural union of vampires and humans. Although not driven to consume blood for Survival as their Undead progenitors are, dhampirs nonetheless know a lifelong desire for blood that nothing else can truly sate. Those who survive their early years face a life of fear and mistrust, their unnatural beauty and incredible reflexes marking them as scions of the night just as surely as their sensitivity to light. Although polluted by undeath, dhampirs do grow old and die, aging at a rate similar to elves.
Dhampirs are defined by class levels—they don't possess racial Hit Dice. All dhampirs have the following racial traits.
Resist Level Drain: See above.
Resist Level Drain (Ex) A dhampir takes no penalties from energy draining effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional Saving Throw.
Languages : Dhampirs begin play speaking Common. Those with high Intelligence can choose any language as a bonus language (except druidic and other secret languages).