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Pathfinder

Compendium

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Dire Wolverine

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This terrible wolverine is as large as a bear, its jaws and claws oversized and brutal, its eyes dark and filled with rage.

Dire wolverines tend to be even more territorial than their smaller wolverine cousins, and they defend to the death the areas where they choose to live, often selecting humanoid-settled regions as their own and then fearlessly tearing the settlements apart. Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds.

Special Abilities

Rage (Ex) A dire wolverine that takes damage in combat flies into a rage on its next turn, madly clawing and biting until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and 2 to AC. The creature cannot end its rage voluntarily.

Attributes

AC
16, Touch 12, Flat-footed 13 (+3 Dex, +4 Natural, -1 Size)
Alignment
N
Base Atk
+3
CMB
+8
CMD
21 (25 Vs. Trip)
CR
CR 4
Cha
10
Con
17
Creature Type
Animal
Dex
17
Environment
Cold Forests
Feats
Improved Initiative , Skill Focus ( Perception ), Toughness
Fort
+7
HP
42 (5d8+20)
Init
N Large Animal +7
Int
2
Melee
2 Claws +6 (1d8+4), Bite +6 (1d6+4)
Organization
Solitary Or Pair
Reach
5 Ft.
Ref
+7
Senses
Low-light Vision, Scent ; Perception +12
Size
Large
Skills
Climb +12, Perception +12
Space
10 Ft.
Special Attacks
Rage
Speed
30 Ft., Climb 10 Ft.
Str
19
Treasure
None
Will
+2
Wis
12
XP
1,200
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