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Pathfinder

Compendium

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Dolphin

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This streamlined, fish-like mammal has sparkling eyes over a smiling mouth filled with hundreds of teeth.

Dolphins are social predators that hunt shallow seas and rivers in large family groups called pods. Sailors are fond of dolphins and frequently tell tales of dolphins saving drowning fishermen or killing sharks with blows from their powerful snouts.

Dolphin Companions

Starting Statistics: Size Medium; Speed swim 80 ft.; AC +1 natural armor; Attack slam (1d4); Ability Scores Str 12, Dex 15, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, hold breath.

4th-Level Advancement: Ability Scores Str +2, Dex +2, Con +2; Special Qualities blindsight 120 ft.

Special Abilities

Hold Breath (Ex) A dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.

Attributes

AC
13, Touch 12, Flat-footed 11 (+2 Dex, +1 Natural)
Alignment
N
Base Atk
+1
CMB
+2
CMD
14
CR
CR 1/2
Cha
6
Con
13
Creature Type
Animal
Dex
15
Environment
Any Ocean
Feats
Weapon Finesse
Fort
+4
HP
11 (2d8+2)
Init
N Medium Animal +2
Int
2
Melee
Slam +3 (1d4+1)
Organization
Solitary, Pair, Or Pod (3-18)
Racial Modifiers
+4 Perception
Ref
+5
SQ
Hold Breath
Senses
Blindsight 120 Ft., Low-light Vision; Perception +9
Size
Medium
Skills
Perception +9, Swim +13
Speed
Swim 80 Ft.
Str
12
Treasure
None
Will
+1
Wis
13
XP
200
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