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Pathfinder

Compendium

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Dolphin

This streamlined, fish-like mammal has sparkling eyes over a smiling mouth filled with hundreds of teeth.

Dolphins are social predators that hunt shallow seas and rivers in large family groups called pods. Sailors are fond of dolphins and frequently tell tales of dolphins saving drowning fishermen or killing sharks with blows from their powerful snouts.

Dolphin Companions

Starting Statistics: Size Medium; Speed swim 80 ft.; AC +1 natural armor; Attack slam (1d4); Ability Scores Str 12, Dex 15, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light Vision, Hold Breath.

4th-Level Advancement: Ability Scores Str +2, Dex +2, Con +2; Special Qualities Blindsight 120 ft.

Special Abilities

Hold Breath (Ex) A Dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.

Attributes

Dolphin

CR 1/2

  • XP

    200
  • N Medium Animal
  • Init

    +2;

    Senses

    Blindsight 120 Ft., Low-light Vision;Perception +9
  • DEFENSE

  • AC

    13, touch 12, flat-footed 11 (+2 Dex, +1 Natural)
  • hp

    11(2d8+2)
  • Fort

    +4,

    Ref

    +5,

    Will

    +1
  • OFFENSE

  • Speed

    Swim 80 Ft.
  • Melee

    Slam +3 (1d4+1)
  • STATISTICS

  • Str

    12,

    Dex

    15,

    Con

    13,

    Int

    2,

    Wis

    13,

    Cha

    6
  • Base Atk

    +1;

    CMB

    2;

    CMD

    14
  • Feats

    Weapon Finesse,
  • Skills

    Perception +9 Swim +13 ;

    Racial Modifiers

    +4 Perception
  • Languages

  • SQ

    Hold Breath
  • ECOLOGY

  • Environment

    Any Ocean
  • Organization

    Solitary, Pair, Or Pod (3-18)
  • Treasure

    None