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Dracolisk
This six-legged Dragon flaps its massive wings as it lowers its head to glare with hideous glowing eyes.
Half-dragons are only rarely the result of dragons mating with other creatures—most are the result of strange magical experiments. In most cases, a successful Creation breeds true with others of its kind, as with the dreaded Dracolisk.
Creating a Half-Dragon
“Half-dragon” is an inherited or acquired template that can be added to any living, corporeal Creature (referred to hereafter as the base creature). A half-dragon retains all the base creature's statistics and Special Abilities except as noted here.
CR: Same as the base Creature + 2 (minimum 3).
Type: Creature type changes to Dragon. Do not recalculate HD, BAB, or saves.
Armor Class: Nat. armor improves by +4.
Special Qualities and Defenses: A half-dragon gains Darkvision 60 feet; low-light vision; and Immunity to sleep, paralysis, and energy of the same type as its Breath Weapon.
Speed: A half-dragon has wings. Unless the base Creature has a better fly speed, the half-dragon can fly at twice the creature's base land speed (average maneuverability).
Melee: A half-dragon has two claw attacks and a bite attack. If the base Creature can use manufactured Weapons, the half-dragon can as well. A new claw or bite attack deals Damage as appropriate for the half-dragon's size (see Natural Attacks.)
Special Abilities: A half-dragon retains all the Special Attacks of the base Creature and gains a Breath Weapon usable once per day based on the Dragon variety (see below). The Breath Weapon deals 1d6 Hit Points of Damage per racial HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 creature's racial HD + creature's Con modifier).
Dragon Variety | Breath Weapon |
---|---|
Black or copper | 60–foot line of acid |
Brass | 60–foot line of fire |
Blue or bronze | 60–foot line of electricity |
Gold or red | 30–foot cone of fire |
Green | 30–foot cone of acid |
Silver or white | 30–foot Cone of Cold |
Abilities: Increase from the base Creature as follows: Str +8, Con +6, Int +2, Cha +2.
Skills: A half-dragon with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. Racial class skills are unchanged from the base creature's.