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This six-legged Dragon flaps its massive wings as it lowers its head to glare with hideous glowing eyes.
Half-dragons are only rarely the result of dragons mating with other creatures—most are the result of strange magical experiments. In most cases, a successful Creation breeds true with others of its kind, as with the dreaded dracolisk.
“Half-dragon” is an inherited or acquired template that can be added to any living, corporeal Creature (referred to hereafter as the base creature). A half-dragon retains all the base creature's statistics and Special Abilities except as noted here.
CR: Same as the base Creature + 2 (minimum 3).
Armor Class: Nat. armor improves by +4.
Melee: A half-dragon has two claw attacks and a bite attack. If the base Creature can use manufactured Weapons, the half-dragon can as well. A new claw or bite attack deals Damage as appropriate for the half-dragon's size (see Natural Attacks.)
Special Abilities: A half-dragon retains all the Special Attacks of the base Creature and gains a Breath Weapon usable once per day based on the Dragon variety (see below). The Breath Weapon deals 1d6 Hit Points of Damage per racial HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 creature's racial HD + creature's Con modifier).
|Dragon Variety||Breath Weapon|
|Black or copper||60–foot line of acid|
|Brass||60–foot line of fire|
|Blue or bronze||60–foot line of electricity|
|Gold or red||30–foot cone of fire|
|Green||30–foot cone of acid|
|Silver or white||30–foot Cone of Cold|
Abilities: Increase from the base Creature as follows: Str +8, Con +6, Int +2, Cha +2.