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Dracolisk

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This six-legged Dragon flaps its massive wings as it lowers its head to glare with hideous glowing eyes.

Half-dragons are only rarely the result of dragons mating with other creatures—most are the result of strange magical experiments. In most cases, a successful Creation breeds true with others of its kind, as with the dreaded dracolisk.

Creating a Half-Dragon

“Half-dragon” is an inherited or acquired template that can be added to any living, corporeal Creature (referred to hereafter as the base creature). A half-dragon retains all the base creature's statistics and Special Abilities except as noted here.

CR: Same as the base Creature + 2 (minimum 3).

Type: Creature type changes to Dragon. Do not recalculate HD, BAB, or saves.

Armor Class: Nat. armor improves by +4.

Special Qualities and Defenses: A half-dragon gains Darkvision 60 feet; low-light vision; and Immunity to sleep, paralysis, and energy of the same type as its Breath Weapon.

Speed: A half-dragon has wings. Unless the base Creature has a better fly speed, the half-dragon can fly at twice the creature's base land speed (average maneuverability).

Melee: A half-dragon has two claw attacks and a bite attack. If the base Creature can use manufactured Weapons, the half-dragon can as well. A new claw or bite attack deals Damage as appropriate for the half-dragon's size (see Natural Attacks.)

Special Abilities: A half-dragon retains all the Special Attacks of the base Creature and gains a Breath Weapon usable once per day based on the Dragon variety (see below). The Breath Weapon deals 1d6 Hit Points of Damage per racial HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 creature's racial HD + creature's Con modifier).

Dragon Variety Breath Weapon
Black or copper 60–foot line of acid
Brass 60–foot line of fire
Blue or bronze 60–foot line of electricity
Gold or red 30–foot cone of fire
Green 30–foot cone of acid
Silver or white 30–foot Cone of Cold

Abilities: Increase from the base Creature as follows: Str +8, Con +6, Int +2, Cha +2.

Skills: A half-dragon with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. Racial class Skills are unchanged from the base creature's.

Attributes

AC
21, Touch 9, Flat-footed 21 (1 Dex, +12 Natural)
Alignment
N
Base Atk
+7
CMB
+14
CMD
23 (31 Vs. Trip)
CR
CR 7
Cha
13
Con
21
Creature Type
Dragon
Dex
8
Environment
Temperate Swamp Or Underground
Feats
Blind-fight , Great Fortitude , Iron Will , Skill Focus ( Perception )
Fort
+12
HP
73 (7d10+35)
Immune
Acid, Sleep, Paralysis
Init
Half-black Dragon Basilisk N Medium Dragon 1
Int
4
Melee
Bite +14 (1d8+7), 2 Claws +14 (1d4+7)
Monster Class
Half-black dragon basilisk
Organization
Solitary Or Pair
Racial Modifiers
+4 Stealth
Ref
+4
Senses
Darkvision 60 Ft., Low-light Vision; Perception +14
Size
Medium
Skills
Fly +9, Perception +14, Stealth +13
Special Attacks
Breath Weapon (60-foot Line Of Acid, 7d6 Acid Damage, Reflex Dc 18 Half), Gaze (Dc 18, See Basilisk )
Speed
20 Ft., Fly 40 Ft. (Average)
Str
24
Treasure
Standard
Will
+5
Wis
13
XP
3,200
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