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Elder Water Elemental
This translucent creature's shape shifts between a spinning column of water and a crashing wave.
Water elementals are patient, relentless creatures made of living fresh or salt water. They prefer to hide or drag their opponents into the water to gain an advantage.
As with other elementals, all water elementals have their own unique shapes and appearances. Most appear as wave-like creatures with vaguely humanoid faces and smaller wave “arms” to either side. Another common form is that of any aquatic creature, such as a shark or octopus, but made entirely out of water.
Elemental | Height | Weight | Vortex Save DC | Vortex Height |
---|---|---|---|---|
Small | 4 ft. | 34 lb. | 13 | 10–20 ft. |
Medium | 8 ft. | 280 lbs. | 15 | 10–30 ft. |
Large | 16 ft. | 2,250 lbs. | 19 | 10–40 ft. |
Huge | 32 ft. | 18,000 lbs. | 22 | 10–50 ft. |
Greater | 36 ft. | 21,000 lbs. | 25 | 10–60 ft. |
Elder | 40 ft. | 24,000 lbs. | 28 | 10–60 ft. |
Attributes
AC
24, Touch 15, Flat-footed 17 (+6 Dex, +1 Dodge, +9 Natural, 2 Size)
Alignment
N
Base Atk
+16
CMB
+28
CMD
45
CR
CR 11
Cha
11
Con
19
Creature Type
Outsider (Elemental, Extraplanar, Water)
DR
10/—
Dex
22
Environment
Any (Plane Of Water)
Feats
Cleave , Dodge , Great Cleave , Improved Bull Rush , Improved Critical (Slam), Improved Sunder , Lightning Reflexes , Power Attack
Fort
+14
HP
152 (16d10+64)
Immune
Elemental Traits
Init
N Huge Outsider ( Elemental , Extraplanar , Water ) +6
Int
10
Melee
2 Slams +24 (2d10+10/19-20)
Organization
Solitary, Pair, Or Gang (3-8)
Reach
15 Ft.
Ref
+18
Senses
Darkvision 60 Ft.; Perception +19
Size
Huge
Skills
Acrobatics +25, Escape Artist +25, Knowledge (Planes) +19, Perception +19, Stealth +17, Swim +37
Space
15 Ft.
Special Attacks
Drench, Vortex (Dc 28), Water Mastery
Speed
20 Ft., Swim 90 Ft.
Str
30
Treasure
None
Will
+5
Wis
11
XP
12,800
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