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Pathfinder

Compendium

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Octopus

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Eight tentacles, each adorned with rows of countless suckers, unfurl from the barrel-shaped body of this large-eyed creature.

The octopus is a cunning animal capable of using complex tactics to get food.

Octopus Companions

Starting Statistics: Size Small; AC +1 natural; Speed 20 ft., swim 30 ft., jet 200 ft.; Attack bite (1d3), tentacles (grab); Ability Scores Str 12, Dex 17, Con 14, Int 2, Wis 12, Cha 3; Special Qualities low-light vision, ink cloud.

4th-Level Advancement: Attack bite (1d3 plus poison); Ability Scores Str +2, Con +2.

Special Abilities

Ink Cloud (Ex) An octopus can emit a 10-foot-radius sphere of ink once per minute as a free action. The ink provides total concealment in water, and persists for 1 minute.

Jet (Ex) An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line while jetting, and does not provoke attacks of opportunity when it does so.

Poison (Ex) Bite—injury; Save Fort DC 13; Frequency 1/round for 6 rounds; Effect 1 Str; Cure 1 save.

Attributes

AC
15, Touch 14, Flat-footed 12 (+3 Dex, +1 Natural, +1 Size)
Alignment
N
Base Atk
+1
CMB
+1 (+5 Grapple)
CMD
14 (Can't Be Tripped)
CR
CR 1
Cha
3
Con
14
Creature Type
Animal (Aquatic)
Defensive Abilities
Ink Cloud
Dex
17
Environment
Temperate Or Cold Ocean
Feats
Multiattack B , Weapon Finesse
Fort
+5
HP
13 (2d8+4)
Init
N Small Animal ( Aquatic ) +3
Int
2
Melee
Bite +5 (1d3+1 Plus Poison ), Tentacles +3 ( Grab )
Organization
Solitary
Racial Modifiers
+8 Stealth , +10 Escape Artist
Ref
+6
Senses
Low-light Vision; Perception +1
Size
Small
Skills
Escape Artist +13, Stealth +20, Swim +9
Speed
20 Ft., Swim 30 Ft., Jet 200 Ft.
Str
12
Treasure
None
Will
+1
Wis
13
XP
400
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