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Forest Drake

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Forest drakes are the degenerate cousins of green dragons, possessed of cruel cunning but little actual wit. Like most drakes, forest drakes are bullies, prowling deep forests in search of their favorite prey—elves and fey. Forest drakes eagerly attack communities of such forest creatures unless driven off with Arrows or other shows of force.

Like many other drake types, forest drakes organize themselves in packs called “rampages,” and keep communal lairs in secluded forest locations. Such packs are usually made up of siblings who break from the pack only during mating season. A forest drake pack has a distinct pecking order, with younger and newer members receiving the least desirable portions of pack kills and the fewest mating options.

Forest drakes mate once a year, but do little to raise their offspring. A female lays a clutch of four to eight eggs, but abandons her young as soon as they hatch. Forest drake hatchlings immediately band together in a pack.

While few survive so long, forest drakes can live up to 200 years. Forest drakes are typically about 10 feet long with equally long tails, and weigh around 1,000 pounds.

Special Abilities

Acidic Cloud (Su) A forest drake can, as a Standard Action, spit a ball of acid that bursts into a cloud on impact. This attack has a range of 60 feet and deals 4d6 points of acid Damage (Reflex DC 14 half) to all creatures within the resulting 10-foot-radius spread. The cloud remains for 1d4 rounds once created, acting as a 10-foot-radius Obscuring Mist (it no longer causes damage), but a strong wind disperses it in a single round. Once a forest drake has used its acidic cloud breath, it cannot do so again for 1d6 rounds. The Reflex save is Constitution-based.

Aquatic Adaptation (Ex) A forest drake can breathe underwater indefinitely and can freely use its Breath Weapon And other abilities while underwater. The acidic cloud created by that attack dissipates after 1 round if used underwater.

Speed Surge (Ex) Three times per day as a Swift Action, a forest drake may draw on its draconic heritage for a boost of Strength and speed to take an additional Move Action in that round.

Attributes

AC
17, Touch 11, Flat-footed 15 (+2 Dex, +6 Natural, 1 Size)
Alignment
Le
Base Atk
+5
CMB
+10
CMD
22
CR
4
Cha
12
Con
14
Creature Type
Dragon (Earth)
Dex
14
Environment
Any Forests
Feats
Improved Initiative , Power Attack , Skill Focus ( Perception )
Fort
+6
HP
42 (5d12+10)
Immune
Acid, Paralysis, Sleep
Init
Le Large Dragon ( Earth ) +6
Int
9
Languages
Draconic
Melee
Bite +8 (1d8+4), Tail Slap +3 (1d8+2)
Organization
Solitary, Pair, Or Rampage (3-12)
Reach
10 Ft.
Ref
+6
SQ
Aquatic Adaptation, Speed Surge
Senses
Darkvision 60 Ft., Low-light Vision, Scent ; Perception +11
Size
Large
Skills
Fly +8, Intimidate +9, Perception +11, Stealth +6, Swim +20
Space
10 Ft.
Special Attacks
Acidic Cloud
Speed
30 Ft., Fly 60 Ft. (Average), Swim 30 Ft.
Str
19
Treasure
Standard
Will
+4
Wis
11
XP
1,200
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