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Ghawwas

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Bristling with spiny ridges, coral horns, and needle-sharp teeth, this menacing biped seems to have emerged from some poisoned sea.

Full of Poison and treachery, ghawwas foul the seas and seek to bring ruin to those who dwell there. Ghawwas resemble a mixture of hulking Humanoid, prehistoric fish, and poisonous bottom-feeder. While most ghawwas live in salt water, they sometimes Teleport to oases to defile them or suck them dry. Although they see all mortals as enemies, ghawwas bear a particular grudge against peaceable, water-breathing creatures such as Merfolk and Locathah.

All ghawwas find the tolling of bells insufferable, the sound filling them with rage and driving them to seek out the source and destroy either the bell or those ringing it.

The typical ghawwas stands 12 feet tall and weighs close to 1,200 pounds.

Special Abilities

Boiling Sea (Su) As a Standard Action, a ghawwas can cause the waters around it to boil. Any Creature within 50 feet of the ghawwas, within the same body of Water , and at least half submerged takes 6d6 points of fire Damage (DC 23 Fortitude save for half). The save DC is Constitution-based.

Poison (Ex) Sting—injury; Save Fort DC 23; Frequency 1/round for 6 rounds; Effect 1d6 Str; Cure 2 consecutive saves.

Rough Hide (Ex) Ghawwas have rough hides studded with jagged barbs and spiny protrusions. Any Creature striking a ghawwas with a natural weapon or an unarmed strike takes 1d6 points of slashing and piercing Damage.

Attributes

AC
26, Touch 11, Flat-footed 24 (+2 Dex, +15 Natural, 1 Size)
Alignment
Ne
Base Atk
+14
CMB
+22
CMD
34
CR
CR 10
Cha
14
Con
23
Creature Type
Outsider (Aquatic, Div, Evil, Extraplanar)
DR
10/cold Iron And Good
Defensive Abilities
Rough Hide
Dex
15
Environment
Any (Abaddon)
Feats
Combat Reflexes , Improved Critical (Bite), Improved Initiative , Lightning Reflexes , Multiattack , Power Attack , Weapon Focus (Bite)
Fort
+10
HP
161 (14d10+84)
Immune
Fire , Poison
Init
Ne Large Outsider ( Aquatic , Div , Evil , Extraplanar ) +6
Int
12
Languages
Abyssal, Aquan, Celestial, Infernal; Telepathy 100 Ft.
Melee
Bite +21 (1d8+7/19-20), 2 Claws +20 (1d6+7), Sting +20 (1d6+7 Plus Poison) Orspear +20/+15/+10 (2d6+10/x3 Plus Poison), Bite +19 (1d8+3/19-20), Sting +18 (1d6+3 Plus Poison)
Organization
Solitary
Ranged
Spear +15 (2d6+7/3 Plus Poison )
Reach
10 Ft.
Ref
+13
Resist
Acid 10, Electricity 10
SQ
Amphibious
Senses
Darkvision 60 Ft., Detect Good , Detect Magic , See In Darkness; Perception +19
Size
Large
Skills
Bluff +19, Knowledge (Geography And Planes) +18, Perception +19, Stealth +15, Survival +19, Swim +32
Space
10 Ft.
Special Attacks
Boiling Sea
Speed
30 Ft., Swim 80 Ft.
Spell Resistance
21
Spell-Like Abilities
(Cl 12th; Concentration +14) Constant— Detect Good , Detect Magic At Will— Control Water , Curse Water , Deeper Darkness , Dimension Door 3/day— Hallucinatory Terrain (Dc 16), Stinking Cloud (Dc 15), Summon (Level 6, 1 Pairaka 60%), Quench (Dc 15)
Str
24
Treasure
Standard
Will
+11
Wis
15
XP
9,600
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