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Pathfinder

Compendium

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Giant Leech

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A parasite ballooned to monstrous proportions undulates in the muck, its circular maw a spiral of teeth.

These invertebrate parasitic relatives of the worm lurk in stagnant or slow-moving water, waiting for a suitable host.

Special Abilities

Attach (Ex) When a giant leech hits with a bite attack, it latches onto its target and automatically grapples. The giant leech loses its Dexterity bonus to AC and has an AC of 10, but holds on with great tenacity and automatically inflicts bite damage each round. A giant leech has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached giant leech can be struck with a weapon or grappled itself—if its prey manages to win a grapple check or Escape Artist Check against it, the giant leech is removed.

Blood Drain (Ex) A giant leech drains blood at the end of each turn it is attached, inflicting 1 point of Strength and Constitution Damage .

Susceptible to Salt (Ex) A handful of salt burns a giant leech as if it were a flask of acid, causing 1d6 points of damage per use.

Attributes

AC
11, Touch 11, Flat-footed 10 (+1 Dex)
Alignment
N
Base Atk
+2
CMB
+2 (+10 When Attached)
CMD
13 (Can't Be Tripped)
CR
CR 2
Cha
1
Con
14
Creature Type
Vermin (Aquatic)
Dex
12
Environment
Temperate Or Warm Marshes
Fort
+5
HP
19 (3d8+6)
Immune
Mind-affecting Effects
Init
N Medium Vermin ( Aquatic ) +1
Int
&Mdash;
Melee
Bite +2 (1d6 Plus Attach)
Organization
Cluster, Pair, Or Brood (3-6)
Racial Modifiers
+8 Stealth In Swamps
Ref
+2
SQ
Amphibious
Senses
Blindsight 30 Ft., Scent; Perception +0
Size
Medium
Skills
Stealth +1 (+9 In Swamps), Swim +8
Special Attacks
Blood Drain
Speed
5 Ft., Swim 20 Ft.
Str
11
Treasure
None
Weaknesses
Susceptible To Salt
Will
+1
Wis
10
XP
600
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