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Pathfinder

Compendium

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Giant Leech

A parasite ballooned to monstrous proportions undulates in the muck, its circular maw a spiral of teeth.

These invertebrate parasitic relatives of the worm lurk in stagnant or slow-moving water, waiting for a suitable host.

Special Abilities

Attach (Ex) When a Giant Leech hits with a bite attack, it latches onto its target and automatically grapples. The Giant Leech loses its Dexterity bonus to AC and has an AC of 10, but holds on with great tenacity and automatically inflicts bite Damage each round. A Giant Leech has a +8 racial bonus to maintain its Grapple on a foe once it is attached. An attached Giant Leech can be struck with a weapon or grappled itself—if its prey manages to win a Grapple check or Escape Artist Check against it, the Giant Leech is removed.

Blood Drain (Ex) A Giant Leech drains blood at the end of each turn it is attached, inflicting 1 point of Strength and Constitution Damage .

Susceptible to Salt (Ex) A handful of salt burns a Giant Leech as if it were a flask of acid, causing 1d6 points of Damage per use.

Attributes

Giant Leech

CR 2

  • XP

    600
  • N Medium Vermin (Aquatic)
  • Init

    +1;

    Senses

    Blindsight 30 Ft., Scent;
  • DEFENSE

  • AC

    11, touch 11, flat-footed 10 (+1 Dex)
  • hp

    19(3d8+6)
  • Fort

    +5,

    Ref

    +2,

    Will

    +1
  • Immunities

    Mind-affecting Effects;
  • Weaknesses

    Susceptible To Salt
  • OFFENSE

  • Speed

    5 Ft., Swim 20 Ft.
  • Melee

    Bite +2 (1d6 Plus Attach)
  • Special Attacks

    Blood Drain
  • STATISTICS

  • Str

    11,

    Dex

    12,

    Con

    14,

    Int

    0,

    Wis

    10,

    Cha

    1
  • Base Atk

    +2;

    CMB

    2;

    CMD

    13
  • Feats

  • Skills

    Stealth +1 Swim +8 ;

    Racial Modifiers

    +8 Stealth In Swamps
  • Languages

  • SQ

    Amphibious
  • ECOLOGY

  • Environment

    Temperate Or Warm Marshes
  • Organization

    Cluster, Pair, Or Brood (3-6)
  • Treasure

    None