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Pathfinder

Compendium

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Graeae

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Haggard and hunched, this blind and snaggletoothed crone guides herself by a gruesomely bloated eyeball she clutches in her claws.

A graeae is a haglike creature, though more human in appearance. Some describe them as emissaries of the gods, while others believe graeaes to be physical manifestations of fate.

Graeae Coven

Whenever three or more graeaes of the same coven are within 10 feet of one another, they can work together to use any of the following spell-like abilities: clairaudience/clairvoyance, commune, contact other plane, speak with dead, and tongues.

All three graeaes must spend a full-round action to take part in this form of cooperative magic. All coven spell-like abilities are CL 9th (or at the highest caster level available to the most powerful graeaes in the coven).

Special Abilities

Coven (Ex) Like hags, graeaes also form covens. A graeae coven can be composed entirely of graeaes, or could or include hags or witches with the coven hex. A hag or witch with the coven hex counts as a graeae for purposes of joining a graeae's coven. Likewise, a graeae counts as a hag for purposes of joining a hag's coven.

Eye of the Graeae (Su) Each graeae possesses a mystic eyeball. A graeae can sense the location of her eyeball from anywhere on the same plane. She must remain within 30 feet of her eyeball or she becomes completely blind and cannot use any of her spell-like or supernatural abilities. The eyeball only works for its graeae. If a graeae is slain, her mystic eye instantly turns to dust.

Fate Casting (Su) A graeae has the ability to predict future events. On a creature's request, a graeae can expend a use of mythic power as a full-round action to answer a single question as if by the Divination Spell.

Luck Ripple (Su) A graeae can use her mystic eye to alter the circumstances of any creature within 30 feet. As a swift action, she can cast her eye on a single creature, causing the target to take a 2 penalty or gain a +2 bonus to one of the following (graeae's choice): AC, ability checks, attack rolls, saving throws, or skill checks. A successful DC 19 Will save negates the effect, which otherwise lasts for 1d6 rounds. This is a mind-affecting gaze effect. The DC of the save is Intelligence-based.

Attributes

AC
19, Touch 13, Flat-footed 16 (+3 Dex, +6 Natural)
Alignment
Ne
Base Atk
+6
CMB
+8
CMD
21
CR
CR 5/MR 2
Cha
8
Con
12
Creature Type
Monstrous Humanoid (Evil, Mythic)
DR
5/epic
Dex
17
Environment
Any
Feats
Combat Casting, Iron Will M , Toughness
Fort
+3
HP
65 (6d10+32)
Init
Ne Medium Monstrous Humanoid (Evil, Mythic) +3
Int
23
Languages
Aklo, Common, Giant, Goblin, Sylvan
Melee
2 Claw +8 (1d6+2)
Organization
Solitary, A Pair, Or Coven (3-12)
Ref
+8
SQ
Coven, Fate Casting
Senses
Blindsense 30 Ft., Darkvision 60 Ft.; Perception +10
Size
Medium
Skills
Bluff +5, Craft (Alchemy) +15, Fly +15, Intimidate +8, Knowledge (Arcana) +12, Perception +10, Spellcraft +12, Stealth +12, Survival +10, Use Magic Device +5
Special Attacks
Luck Ripple, Mythic Power (2/day, Surge +1d6)
Speed
30 Ft., Fly 60 Ft. (Good)
Spell Resistance
16
Spell-Like Abilities
(Cl 6th; Concentration +12) At Will— Arcane Sight , Fly , Undetectable Alignment 5/day— Ill Omen (Dc 17) 3/day— Augury , Enthrall (Dc 18), Feast Of Ashes (Dc 18) 1/day— Ray Of Exhaustion (Dc 19)
Str
14
Treasure
Standard
Weaknesses
Eye Of The Graeae
Will
+8
Wis
13
XP
1,600
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