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Great White Whale

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Legendary in size and temper, great white whales are far more aggressive than their smaller kin.

Special Abilities

Smashing Breach (Ex) As a Full-Round Action, a great white whale can make a special Charge attack against creatures on the surface of the water. At the end of its Charge, the whale breaches, then slams down onto the target with incredible force. Any Huge or smaller creatures in the whale's space must make a DC 27 Reflex save or take 4d8+30 points of bludgeoning Damage and be forced into the nearest square that is adjacent to the whale. This breach automatically attempts to Capsize any boats caught wholly or partially in this area. The save DC is Constitution-based.

Attributes

AC
28, Touch 0, Flat-footed 28 (2 Dex, +28 Natural, 8 Size)
Alignment
N
Base Atk
+13
CMB
+41
CMD
49 (Can't Be Tripped)
CR
14
Cha
5
Con
27
Creature Type
Animal
Dex
6
Environment
Any Oceans
Feats
Critical Focus , Diehard , Endurance , Great Fortitude , Improved Bull Rush , Improved Critical (Bite), Iron Will , Power Attack , Staggering Critical
Fort
+21
HP
225 (18d8+144)
Init
N Colossal Animal 2
Int
2
Melee
Bite +25 (6d6+20/1920), Tail Slap +20 (3d6+10)
Organization
Solitary, Pair, Or Pod (316)
Reach
30 Ft.
Ref
+9
SQ
Hold Breath
Senses
Blindsight 120 Ft., Low-light Vision; Perception +13
Size
Colossal
Skills
Perception +13, Swim +39
Space
30 Ft.
Special Attacks
Capsize, Smashing Breach
Speed
Swim 40 Ft.
Str
50
Treasure
None
Will
+8
Wis
11
XP
38,400
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