Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Guecubu

Edit Page Content

A skeletal carcass pulls itself from the ground, its body formed as much from earth and soil as from bones and rotting flesh.

Often when a particularly evil criminal is executed, suspicious folk fear that the criminal's remains might rise from death to continue to plague the living. To combat this possibility, many mobs or rural justices take to the practice of burning the bodies, grinding the bones, and scattering the remains in the wild. Yet in the case of particularly evil criminals, even these steps are in vain, for their will is enough to reassemble a body from earth, stone, roots, and plants drawn from the region into which the remains were scattered. Such an undead horror rises as a guecubu, a harbinger of misfortune and vengeance from beyond the grave.

A newly formed guecubu remembers well how its enemies treated it, and while the undead creature retains none of its previous life's talents, its undead state grants it many new tools to seek revenge with. Typically, a guecubu does not limit its revenge to those directly involved with its execution—entire villages and towns fall victim to its rage. The guecubu's tactics tend toward the subtle, and it seeks to spread misfortune and death on a person-by-person basis, slaying its enemies one at a time until they flee, so that all that remains is a ghost town.

A guecubu is 6 feet tall and weighs 100 pounds.

Special Abilities

Broken Ground (Su) The ground in a 30-foot radius around a guecubu ripples and shudders unnaturally. This transforms the area surrounding a guecubu into difficult terrain. A guecubu can move through this area with no penalty. Consecrated ground cannot be affected by this ability, nor can any area warded by a Magic circle against chaos Or a Magic circle against evil .

Misfortune (Su) A creature struck by a guecubu must make a DC 20 Will save or become permanently cursed with misfortune. The victim of this Curse Takes a 4 penalty on all attack rolls, saving throws, and skill checks, and any critical threat against the victim automatically confirms. If a guecubu hits a creature already suffering from this Curse , the victim must make a DC 20 Will save or be staggered for 1 round. This is a Curse Effect. The save DC is Charisma-based.

Attributes

AC
21, Touch 15, Flat-footed 16 (+4 Dex, +1 Dodge, +6 Natural)
Alignment
Ce
Aura
Broken Ground (30 Ft., Dc 20)
Base Atk
+8
CMB
+14
CMD
29
CR
CR 8
Cha
21
Con
&Mdash;
Creature Type
Undead (Earth)
DR
5/bludgeoning
Defensive Abilities
Channel Resistance +2
Dex
18
Environment
Any
Feats
Combat Expertise , Dodge , Improved Initiative , Mobility , Spring Attack , Whirlwind Attack
Fort
+8
HP
104 (11d8+55); Fast Healing 5
Immune
Electricity, Undead Traits
Init
Ce Medium Undead ( Earth ) +8
Int
13
Languages
Abyssal, Common
Melee
Bite +14 (1d8+6 Plus Misfortune), 2 Slams +14 (1d6+6 Plus Misfortune)
Organization
Solitary
Ref
+7
Resist
Cold 10
Senses
Darkvision 60 Ft., Tremorsense 60 Ft.; Perception +18
Size
Medium
Skills
Acrobatics +15, Knowledge (Nature) +12, Perception +18, Sense Motive +18, Stealth +18
Speed
30 Ft., Burrow 15 Ft.; Earth Glide
Spell-Like Abilities
(Cl 8th; Concentration +13) At Will— Stone Shape 3/day— Soften Earth And Stone , Spike Growth (Dc 18) 1/day— Spike Stones (Dc 19), Transmute Mud To Rock (Dc 20), Transmute Rock To Mud (Dc 20)
Str
22
Treasure
Standard
Will
+11
Wis
18
XP
4,800
Advertisement Create a free account