Pathfinder
Compendium
Type to search for a spell, item, class — anything!
Half-Fiend Minotaur
This fiendish figure, complete with bat wings, claws, a fanged bull's head, and cloven feet, bellows a roar of challenge.
Half-fiends are creatures heavily tainted with demonic, infernal, or other evil power.
Creating a Half-Fiend
“Half-fiend” is an inherited or acquired template that can be added to a living, corporeal creature with an Int score of 4 or more. A half-fiend uses all the base creature's statistics and special abilities except as noted here.
CR: HD 4 or less, as base creature + 1; HD 5 to 10, as base creature + 2; HD 11 or more, as base creature + 3.
Alignment: Any evil.
Type: The creature's type changes to outsider (native). Do not recalculate HD, BAB, or saves.
Armor Class: Natural armor improves by +1.
Defenses/Qualities: Gains darkvision 60 feet; immunity to poison; acid, cold, electricity, and fire resistance 10; DR 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more); and SR equal to creature's CR + 11 (maximum 35).
Speed: Unless the base creature flies better, the half-fiend flies at twice the base creature's land speed (good).
Melee: A half-fiend gains two claw attacks and a bite attack. Damage depends on its size (see pages 301–302).
Special Attacks: A half-fiend gains the following.
HD | Abilities |
---|---|
1–2 | Darkness 3/day |
3–4 | Desecrate |
5–6 | Unholy blight |
7–8 | Poison 3/day |
9–10 | Contagion |
11–12 | Blasphemy |
13–14 | Unholy aura 3/day, unhallow |
15–16 | Horrid wilting |
17–18 | Summon monster IX (fiends only) |
19–20 | Destruction |
Abilities: A half-fiend gains a +4 bonus on three ability scores of its choice and a +2 bonus on the other three.
Skills: A half-fiend with racial HD has skill points per racial HD equal to 6 + Int mod. Racial class skills are unchanged, and class level skill ranks are unaffected.