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Humbaba

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This towering, horned, lion-faced giant has long, braided hair and is outfitted in various pieces of plate armor.

Humbabas are monstrous humanoids of tremendous size and power that prowl the forgotten places of the world. Although a humbaba has the body of a powerful, muscular human, its face is a twisted mockery that seems more leonine than human. They often braid portions of their manes or otherwise decorate them with skulls and Weapons, and prefer to wear Half-Plate armor and fight with longswords.

The first humbabas were once the favored minions of the demon lord Pazuzu. In those days, humbabas had magnificent birdlike wings. But when the mightiest of the humbabas dared to attack Pazuzu in an ill-conceived attempt to claim the demon lord's throne, Pazuzu punished the entire humbaba race by stripping them of their wings and casting them into the Material Plane. There they now dwell, forever denied the skies and cursed to live lonely lives, incapable of forming even the barest of friendships or alliances with others of their kind.

Special Abilities

Prismatic Aura (Su) As a Swift Action once per day, a humbaba can activate its prismatic aura. Doing so causes brilliant light to radiate from the humbaba to a radius of 30 feet. Each round at the start of the humbaba's turn, roll 1d8 and consult the table of Prismatic Spray Effects to determine the color and effect of the light (reroll results of 8). If a Creature begins its turn in the prismatic aura's area, it must make the appropriate Saving Throw (DC 26) against that effect. Once activated, a humbaba's prismatic aura lasts for 7 rounds. The save DC is Charisma-based.

Attributes

AC
34, Touch 2, Flat-footed 34 (+8 Armor, +24 Natural, 8 Size)
Alignment
Cn
Aura
Prismatic Aura (30 Ft., Dc 26)
Base Atk
+22
CMB
+45
CMD
58
CR
CR 19
Cha
21
Con
30
Creature Type
Monstrous Humanoid
Dex
16
Environment
Any Forests
Feats
Awesome Blow , Cleave , Critical Focus , Improved Bull Rush , Improved Critical (Longsword), Improved Initiative , Intimidating Prowess , Iron Will , Power Attack , Staggering Critical , Vital Strike
Fort
+17
HP
341 (22d10+220); Fast Healing 10
Immune
Blindness, Death Effects, Fire , Sonic
Init
Cn Colossal Monstrous Humanoid +7
Int
11
Languages
Abyssal, Common, Giant
Melee
Longsword +29/+24/+19/+14 (6d6+22/1720) Or 2 Slams +29 (2d8+15)
Organization
Solitary
Ranged
Rock +18 (2d8+22)
Reach
30 Ft.
Ref
+16
Senses
Darkvision 120 Ft., True Seeing ; Perception +32
Size
Colossal
Skills
Climb +34, Intimidate +45, Perception +32, Survival +32
Space
30 Ft.
Special Attacks
Breath Weapon (60-ft. Cone, 20d6 Fire , Dc 31, Usable Every 1d4 Rounds), Rock Throwing (180 Ft.)
Speed
60 Ft. (40 Ft. In Armor)
Spell Resistance
30
Spell-Like Abilities
(Cl 20th; Concentration +25) Constant— True Seeing 3/day— Greater Shout (Dc 23) 1/day— Destruction (Dc 22), Earthquake (Dc 23), Power Word Stun
Str
41
Treasure
Standard (Masterwork Half-plate, Longsword, Other Treasure)
Will
+22
Wis
24
XP
204,800
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