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Hungry Flesh

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A quivering pile of tumorous flesh, this Creature leaves a trail of slime as it hungrily searches for sustenance.

Created in a laboratory by an alchemist researching methods of regenerating human flesh, a hungry flesh is a freakish Creature made of aggressive, malignant tissue. It lives only to feed and grow, and must consume large amounts of plant and Animal matter to sustain itself. Each day, a hungry flesh must consume its own weight in food. A hungry flesh resists attempts to cut or pierce it, quickly repairing the Damage and creating new fleshy growths. With the right food and attacks to catalyze its growth, a hungry flesh can balloon to twice its normal size in minutes. A hungry flesh can grow to Gargantuan size.

A hungry flesh starts out at approximately 7 feet in diameter, and weighs 3,000 pounds.

Special Abilities

Disease (Ex) Tumor Infestation : Injury; Save Fort DC 17; Onset 1 minute; Frequency 1/day; Effect 1d2 Con and 1d2 Cha; Cure 2 consecutive saves. Anyone who dies from tumor infestation turns into a hungry flesh 1d4 hours later. The save DC is Constitution-based.

Monstrous Growth (Ex) A hungry flesh gains growth points from its reactive Regeneration ability or from eating creatures. When it consumes a Creature that's been dead no more than an hour, it gains 1 growth point if that Creature is of its size or one size category smaller, or 2 growth points if its meal is larger than it is. Eating a Creature takes a Full-Round Action if it is the same size or smaller than the hungry flesh or 1 minute if it is larger. Each time a hungry flesh reaches 5 growth points, it gains the giant Creature simple template. This template stacks with itself each time the hungry flesh gains another 5 growth points, but the hungry flesh can't increase its size beyond Gargantuan. When it stops gaining growth points, a hungry flesh loses a single application of the giant Creature simple template for each hour that passes.

Reactive Regeneration (Ex) Whenever a hungry flesh takes piercing or slashing Damage, it regenerates 5 Hit Points and gains 1 growth point.

Slime Trail (Ex) A hungry flesh leaves behind a trail of slime that acts as a Grease Spell (DC 17). Any living Creature that touches this slime with bare flesh must succeed at a Fortitude save (with a +4 bonus) or contract tumor infestation. The slime dries up after 1 minute. The save DC is Constitution-based.

Attributes

AC
8, Touch 6, Flat-footed 8 (3 Dex, +2 Natural, 1 Size)
Alignment
N
Base Atk
+3
CMB
+7 (+11 Grapple)
CMD
14 (Can't Be Tripped)
CR
CR 3
Cha
1
Con
20
Creature Type
Ooze
Defensive Abilities
Amorphous
Dex
5
Environment
Any Land Or Underground
Fort
+6
HP
47 (5d8+25); Regeneration 5 (Acid Or Fire)
Immune
Ooze Traits
Init
N Large Ooze 3
Int
&Mdash;
Melee
Slam +5 (1d6+4 Plus Disease And Grab)
Organization
Solitary Or Cluster (25)
Reach
5 Ft.
Ref
2
SQ
Compression, Monstrous Growth, Reactive Regeneration, Slime Trail
Senses
Blindsight 60 Ft., Scent; Perception 5
Size
Large
Space
10 Ft.
Special Attacks
Constrict (1d6+4 Plus Disease)
Speed
20 Ft., Swim 20 Ft.
Str
16
Treasure
Incidental
Will
4
Wis
1
XP
800
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