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Pathfinder

Compendium

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Ice Yai

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This blue-skinned giant has three eyes, fangs, and claws. Its hair seems to be formed of delicate strands of ice.

The ice yai is a sinister creature that combines the brutality of a frost giant with the grace and style of a skilled martial artist. Although its magical powers are formidable, it prefers to fight in melee using its slam attacks, leading its minions in merciless combat. It uses its mobility to cast combat spells or launch shards of ice from its third eye.

An ice yai is a natural leader among frost giants, tempering their savagery with its own wisdom. A tribe led by an ice yai may still raid settlements of neighboring humanoids, but the tribe soon learns the value of establishing regular tributes and willing sacrifices—the ice yai teach that methods that rely upon the threat of violence are often even more effective than actual violence. Despite this strangely enlightened philosophy, an ice yai never passes up an opportunity to reinforce its capacity for slaughter, and will often demand that its subjects take part in show battles, both for the entertainment of the tribe and to nurture the ice yai's insatiable ego and sense of dominion over its subjects.

Special Abilities

Icy Missile (Su) As a swift action, the ice yai can fire a dart of ice from its third eye. This dart is a ranged touch attack (+20 attack bonus), dealing 4d6 points of Cold Damage on a hit. This attack has a range of 180 feet with no range increment.

Staggering Strikes (Ex) An ice yai can strike twice per round with its two slam attacks. A creature struck by more than two of these slam attacks in a round must make a DC 27 Fortitude save or be staggered for 1 round. The save DC is Strength-based.

Attributes

AC
27, Touch 12, Flat-footed 24 (+4 Armor, +2 Dex, +1 Dodge, +11 Natural, -1 Size)
Alignment
Ce
Base Atk
+16
CMB
+26
CMD
39
CR
CR 14
Cha
18
Con
25
Creature Type
Outsider (Cold, Oni, Giant, Native, Shapechanger)
Dex
14
Environment
Cold Mountains
Feats
Cleave , Combat Reflexes , Dodge , Great Cleave , Mobility , Power Attack , Spring Attack , Vital Strike
Fort
+17
HP
200 (16d10+112); Regeneration 5 (Fire Or Acid)
Immune
Cold
Init
Ce Large Outsider ( Cold , Oni , Giant , Native , Shapechanger ) +2
Int
12
Languages
Common, Giant
Melee
4 Slams +24 (2d8+9)
Organization
Solitary Or Gang (1 Plus 4-16 Frost Giants)
Racial Modifiers
+4 Stealth In Snow
Ranged
Icy Missile +17 Touch (4d6 Cold )
Reach
10 Ft.
Ref
+7
SQ
Change Shape (Medium Or Large Humanoid; Alter Self Or Giant Form I )
Senses
Darkvision 60 Ft., Low-light Vision; Perception +22
Size
Large
Skills
Bluff +23, Disguise +14, Fly +25, Intimidate +23, Knowledge (Arcana) +11, Perception +22, Sense Motive +13, Spellcraft +8, Stealth +17 (+21 In Snow), Use Magic Device +14
Space
10 Ft.
Special Attacks
Staggering Strikes
Speed
50 Ft., Fly 60 Ft. (Good)
Spell Resistance
25
Spell-Like Abilities
(Cl 18th; Concentration +22) Constant— Fly, Mage Armor At Will— Darkness , Invisibility (Self Only) 3/day— Charm Monster (Dc 18), Cone Of Cold (Dc 19), Deep Slumber (Dc 17), Gaseous Form (Self Only) 1/day— Polar Ray , Solid Fog
Str
29
Treasure
Standard
Weaknesses
Vulnerability To Fire
Will
+12
Wis
15
XP
38,400
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