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Pathfinder

Compendium

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Ifrit

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Ifrits are humans whose ancestry includes beings of elemental fire, such as efreet. Ifrits have pointed ears, red or mottled horns on the brow, and hair that flickers and waves as if it were aflame.

All ifrits are at some level pyromaniacs. Adoring fire in all its forms, they tend to be passionate and quick to action, with a predilection for striking first in any conflict—a trait which keeps them alive but doesn't make them a lot of friends. Ifrits generally seek out the company of either less-powerful minions who can be browbeaten into following orders, or calm, cool individuals who can balance the ifrits out.

Ifrit Characters

Ifrits are defined by class levels—they do not possess racial Hit Dice. Ifrits have the following racial traits.

+2 Dexterity, +2 Charisma, –2 Wisdom: Ifrits are passionate and quick, but also impetuous and destructive.

Darkvision: Ifrits can see in the dark up to 60 feet.

Spell-Like Ability: Burning hands 1/day (caster level equals the ifrit's total Hit Dice).

Energy Resistance: Ifrits have fire resistance 5.

Fire Affinity: See above.

Languages: Ifrits begin play speaking Common and Ignan. Ifrits with high Intelligence scores can choose any of the following bonus languages: Aquan, Auran, Dwarven, Elven, Gnome, Halfling, and Terran.

Special Abilities

Fire Affinity (Ex) Ifrit sorcerers with the Elemental ( Fire ) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Ifrit spellcasters with the Fire Domain use their domain powers and spells at +1 caster level.

Attributes

AC
13, Touch 13, Flat-footed 10 (+3 Dex)
Alignment
N
Base Atk
+0
Bloodline
Elemental (Fire)
Bloodline Spell-Like Abilities
(Cl 1st; Concentration +4) 6/day—elemental Ray (1d6 Fire)
CMB
+0
CMD
13
CR
1/2
Cha
17
Con
12
Creature Type
Outsider (Native)
Dex
16
Environment
Any Land
Feats
Eschew Materials B , Martial Weapon Proficiency (Scimitar)
Fort
+1
HP
8 (1d6+2)
Ifrit Spell-Like Abilities
(Cl 1st; Concentration +4) 1/day— Burning Hands (Dc 15)
Init
Ifrit Sorcerer 1 N Medium Outsider ( Native ) +3
Int
13
Languages
Common, Gnome , Ignan
Melee
Scimitar +0 (1d6/18-20)
Monster Class
Ifrit sorcerer 1
Organization
Solitary, Pair, Or Gang (3-5)
Ref
+3
Resist
Fire 5
SQ
Bloodline Arcana, Fire Affinity
Senses
Darkvision 60 Ft.; Perception 2
Size
Medium
Skills
Bluff +7, Knowledge (Arcana) +5, Spellcraft +5
Sorcerer Spells Known
(Cl 1st; Concentration +4) 1st (4/day)— Burning Hands (Dc 15), Mage Armor 0 (At Will)— Acid Splash , Detect Magic , Flare (Dc 14), Prestidigitation
Speed
30 Ft.
Str
10
Treasure
Npc Gear (Scimitar, Other Treasure)
Will
+0
Wis
6
XP
200
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