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Immortal Ichor

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This strange—almost beautiful—purple ooze thrums with powerful energy and glows with an eerie light.

An immortal ichor is an intelligent mass of blood from a dead evil deity. Blessed with profane powers and the will to dominate other creatures, these oozes are a threat to all living things. The rare few that exist are banished Underground or sealed away in chambers that block their magical abilities. Over time these seals break or erode, allowing a trickle of an ooze's substance to escape and giving it a narrow aperture to exert its power through. Retaining vague memories of the god it was taken from, an immortal ichor uses its minions to find a body to possess, and either sets itself up as a godling or tries to find a way to revive its divine source.

Special Abilities

Corrupt Ally (Su) Any Creature charmed by an immortal ichor takes 1d6 points of Wisdom Damage per day. When a charmed creature's Wisdom Damage equals its Wisdom score, it becomes completely subservient to the immortal ichor (as Dominate Monster , except it even obeys self-destructive orders) and loses the Wisdom Damage it has taken from this ability. A subservient ally who is killed rises the next round as a juju zombie under the immortal ichor's control. If the ichor is killed, these zombies are immediately destroyed.

Attributes

AC
32, Touch 32, Flat-footed 28 (+3 Dex, +1 Dodge, +28 Profane)
Alignment
Ne
Base Atk
+15
CMB
+20 (+24 Grapple)
CMD
34 (Can't Be Tripped)
CR
CR 17
Cha
21
Con
26
Creature Type
Ooze (Extraplanar)
DR
15/—
Defensive Abilities
Amorphous
Dex
17
Environment
Any Ruins Or Underground
Feats
Ability Focus ( Charm Person ), Combat Casting, Dodge, Great Fortitude, Hover , Improved Great Fortitude, Improved Initiative, Quicken Spell-like Ability ( Charm Person ), Toughness, Weapon Focus (Slam)
Fort
+16
HP
270 (20d8+180); Regeneration 10 (Good Spells, Good Weapons)
Immune
Acid, Bludgeoning Damage, Electricity, Mind-affecting Effects, Ooze Traits, Piercing Damage
Init
Ne Medium Ooze (Extraplanar) +7
Int
21
Languages
Abyssal, Aklo, Infernal, Undercommon (Can't Speak Any Language); Telepathy 100 Ft.
Melee
Slam +21 (6d6+7 Plus 1d3 Wis Drain)
Organization
Solitary Or Cult (1 Plus 312 Worshipers Or Juju Zombies)
Ref
+9
Resist
Cold 30
SQ
Compression, Corrupt Ally, No Breath
Senses
Blindsense 60 Ft.; Perception +25
Size
Medium
Skills
Fly +3, Intimidate +25, Knowledge (Arcana, History, Planes) +25, Perception +25, Sense Motive +25, Spellcraft +25
Speed
20 Ft., Fly 20 Ft. (Average)
Spell-Like Abilities
(Cl 17th; Concentration +22) At Will— Charm Person (Dc 18), Detect Thoughts (Dc 17), Summon Swarm , Telekinesis (Dc 20) 3/day— Charm Monster (Dc 19), Quickened Charm Person (Dc 18), Control Undead (Dc 22), Creeping Doom (Dc 22), Insect Plague , Mind Fog (Dc 20), Nightmare (Dc 20)
Str
20
Treasure
Standard
Will
+11
Wis
20
XP
102,400
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