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Pathfinder

Compendium

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Irminsul

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A split in the trunk of this strange tree reveals a swirling magical portal to an unknown destination.

According to legend, primordial gods seeded the multiverse with the irminsuls, powerful and intelligent tree-like beings that bind all their worlds together by their roots. At one time, these beings were plentiful, and prized for their knowledge and mystic properties. But powerful creatures hacked them to the ground because they believed irminsuls' wood had special qualities or sought to protect themselves from whatever lay beyond the strange portals.

Every irminsul is bound to a specific plane. The bound plane determines the creature's alignment, the nature of its regeneration, and the languages it knows. Sometimes irminsuls have special abilities based on the planes they are linked to. The sample irminsul is bound to the primal land of fey.

Special Abilities

Planar Portal (Su) Within the split of an irminsul's trunk swirls a large planar portal, a permanent gate that links one plane to another. An irminsul controls whether or not specific creatures can pass through its portal, which grants entrance to a specific location on the linked plane. Those attempting to breach a barred portal must succeed at a DC 26 Fortitude save or be ejected and teleported to a random location on the current plane. If the trespasser successfully saves, it takes 6d6 points of damage and is sickened for 1 minute. The DC for this save is Wisdom-based. Mythic characters can expend uses of mythic power to forcefully pass through the gate, lowering the DC of the saving throw by 5 for each use of mythic power expended in this fashion.

Attributes

AC
33, Touch 4, Flat-footed 33 (-2 Dex, +29 Natural, -4 Size)
Alignment
Cn
Base Atk
+10
CMB
+22
CMD
30 (Can't Be Tripped)
CR
CR 17/MR 7
Cha
23
Con
32
Creature Type
Plant (Extraplanar, Mythic)
DR
10/epic
Dex
6
Environment
Any
Feats
Alertness M , Combat Casting, Empower Spell-like Ability ( Telekinesis ), Great Fortitude M , Iron Will M , Quicken Spell-like Ability ( Telekinesis ), Toughness M
Fort
+22
HP
301 (14d8+238); Regeneration 10 (Cold Iron)
Immune
Cold, Sonic, Plant Traits
Init
Cn Gargantuan Plant (Extraplanar, Mythic) 2
Int
23
Languages
Common, Druidic, Elven, Sylvan (Can't Speak Any Language); Telepathy 100 Ft.
Melee
4 Slams +14 (5d6+12)
Organization
Solitary
Reach
20 Ft.
Ref
+2
SQ
Planar Portal
Senses
Blindsight 120 Ft., Tremorsense 100 Ft.; Perception +32
Size
Gargantuan
Skills
Bluff +12, Diplomacy +14, Intimidate +18, Knowledge (Arcana, History) +9, Knowledge (Nature) +14, Knowledge (Planes) +18, Knowledge (Religion) +16, Perception +32, Sense Motive +29, Spellcraft +20, Survival +17
Space
20 Ft.
Special Attacks
Mythic Power (7/day, Surge +1d10)
Speed
10 Ft.
Spell Resistance
25
Spell-Like Abilities
(Cl 20th; Concentration +26) Constant— See Alignment Uc (Its Own Alignment Only) At Will— Telekinesis (Dc 21)
Str
27
Treasure
Incidental
Will
+15
Wis
28
XP
102,400
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