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Pathfinder

Compendium

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Jotund Troll

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This immense green-skinned brute wields a tree branch for a club and has nine heads, each filled with jutting teeth and tusks.

Jotund trolls are gigantic, nine-headed horrors. Prowling frigid moors and marshes, these rapacious creatures have the same insatiable appetites of common trolls but require much more sustenance because of their excessive size. Jotund trolls stand 30 feet tall and weigh roughly 25,000 pounds. They can live for up to 100 years.

The jotund troll's nine heads each have their own brains and senses, but they share, after a fashion, the same mind. Despite this, a jotund troll's heads often argue and bicker, particularly over which head gets to eat. The fact that all nine maws lead to the same shared stomach makes little difference in such culinary disagreements.

Jotund trolls spawn with either their own kind or with other trolls. In the latter case, there is only a 5% chance the offspring will be a jotund troll. Apart from brief mating periods, jotund trolls are solitary, although some cull together bands of other giants into devastating war parties that can lay waste to entire regions.

Special Abilities

All-Seeing Attacks (Ex) A jotund troll can make nine additional attacks of opportunity in a round, one for each head, although no more than a single attack for any given opportunity.

Cacophonous Roar (Su) Once every 1d4 rounds as a standard action, a jotund troll can emit a cacophonous roar from its nine heads. All creatures within a 60-foot spread of the troll must make a DC 20 Will save or become confused for 1d4 rounds. This is a mind-affecting effect. The save DC is Charisma-based and includes a +4 racial bonus.

Multiple Minds (Ex) A jotund troll has nine different minds that are in constant communication with each other. The resulting jumble of tangled thoughts grants the troll a +4 racial bonus on all Will saving throws against mind-affecting effects. In addition, whenever a jotund troll must make a Will save, it can roll the saving throw twice and take the better of the two results as its actual saving throw.

Attributes

AC
30, Touch 7, Flat-footed 30 (-1 Dex, +23 Natural, -2 Size)
Alignment
Ce
Base Atk
+12
CMB
+24 (+28 Grapple)
CMD
33
CR
CR 15
Cha
6
Con
29
Creature Type
Humanoid (Giant)
Defensive Abilities
Multiple Minds
Dex
8
Environment
Cold Hills Or Mountains
Feats
Awesome Blow , Great Fortitude , Improved Bull Rush, Improved Critical (Club), Improved Initiative , Lightning Reflexes , Power Attack , Vital Strike
Fort
+16
HP
216 (16d8+144); Regeneration 10 (Acid Or Fire )
Immune
Confusion And Insanity Effects
Init
Ce Huge Humanoid ( Giant ) +3
Int
10
Languages
Giant
Melee
Club +20/+15/+10 (2d6+10/19-20), Bite +15 (2d6+5 Plus Grab ), Claw +15 (1d8+5 Plus Grab )
Organization
Solitary Or War Party (1 Jotund Troll Plus 2-5 Hill Giants Or 3-12 Ogres)
Racial Modifiers
+4 Perception
Ranged
Rock +10 (2d8+15)
Reach
15 Ft.
Ref
+6
Senses
All-around Vision , Low-light Vision, Scent ; Perception +26
Size
Huge
Skills
Climb +29, Perception +26
Space
15 Ft.
Special Attacks
All-seeing Attacks, Cacophonous Roar, Fast Swallow , Rock Throwing (120 Ft.), Swallow Whole (4d6+15 Bludgeoning, Ac 21, 21 Hp)
Speed
30 Ft.
Str
31
Treasure
Standard (Club, Other Treasure)
Will
+13 (+17 Vs. Mind-affecting Effects)
Wis
17
XP
51,200
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