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A walking rubbish heap, this roughly man-shaped Creature seems to be barely holding itself together.
Discorporate (Ex) A junk golem can break apart into its constituent pieces as a Standard Action, becoming a swarming mass of Tiny parts. It gains the swarm subtype, its space changes to 10 feet, and its reach changes to 0. In this form, it gains a swarm attack that deals 1d6 points of Damage and inflicts Disease, but loses its slam attacks. It can revert back to its normal form as a Full-Round Action.
Disease (Ex) Tetanus : Slam—injury; Save Fort DC 12; Onset 1d6 days; Frequency 1 day; Effect 1d4 Dex Damage. Each time someone takes Dexterity Damage from tetanus, there's a 50% chance his jaw muscles stiffen, preventing speech and the use of Spells with verbal Components for 24 hours; Cure 2 consecutive saves. The save DC is Constitution-based.
Immunity to Magic (Ex) A junk golem is immune to any spell or spell-like ability that allows Spell Resistance. In addition, certain Spells and effects function differently against a junk golem, as noted below.