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Kalavakus

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Known to some as “horned demons,” the kalavakus demons are hulking, muscled beasts. They work as slavers on the Abyss, sometimes as harem keepers or captains of the guard for a more powerful demon, and at other times as mercenaries who sell their captured victims for profit to anyone with the funds to pay.

A kalavakus is 7 feet tall and weighs 450 pounds. They form from the souls of evil mortals who were slavers in their mortal lives.

Special Abilities

Enslave Soul (Su) A kalavakus can attempt to enslave the soul of any mortal Creature within 60 feet as a Swift Action. The kalavakus must have line of sight to the target. The target can resist this special attack with a DC 18 Will save, but is staggered for 1 round even if the save is successful. If the save is successful, the Creature is immune to this ability for 24 hours. If the save is a failure, the target's soul is enslaved—this Creature takes a 6 Penalty on all attack rolls and Saving Throws against that kalavakus. If a Creature with an enslaved soul is slain by that kalavakus, the soul immediately infuses the Demon 's body, affecting it with a Heal Spell (CL 12th). A kalavakus can have only one mortal soul enslaved at a time—if it enslaves a second soul, the first is released. This is a mind-affecting death effect. The save DC is Charisma-based.

Horns (Ex) The kalavakus's numerous horns can easily catch Weapons and yank them away from opponents. The Demon Gains a +4 racial bonus on all Disarm attempts as a result.

Attributes

AC
25, Touch 11, Flat-footed 24 (+1 Dex, +14 Natural)
Alignment
Ce
Base Atk
+10
CMB
+16 (+22 Disarm)
CMD
27
CR
CR 10
Cha
16
Con
24
Creature Type
Outsider (Chaotic, Demon, Evil, Extraplanar)
DR
10/good
Dex
13
Environment
Any (The Abyss)
Feats
Combat Expertise , Improved Bull Rush , Improved Disarm , Improved Trip , Power Attack
Fort
+10, Ref +8, Will +10
HP
125 (10d10+70)
Immune
Electricity, Poison
Init
Ce Medium Outsider ( Chaotic , Demon , Evil , Extraplanar ) +1
Int
15
Languages
Abyssal, Celestial, Common, Draconic; Telepathy 100 Ft.
Melee
Bite +16 (1d6+6), 2 Claws +16 (1d8+6), Gore +16 (2d6+6)
Organization
Solitary, Pair, Or Slaver Gang (36 Kalavakuses Plus 1020 Slaves)
Racial Modifiers
+8 Perception
Resist
Acid 10, Cold 10, Fire 10
Senses
Darkvision 60 Ft.; Perception +24
Size
Medium
Skills
Acrobatics +14, Climb +19, Intimidate +16, Knowledge (Planes) +15, Perception +24, Sense Motive +16, Stealth +14, Use Magic Device +16
Special Attacks
Enslave Soul, Horns, Powerful Charge (Gore, 4d6+12)
Speed
30 Ft.
Spell Resistance
21
Spell-Like Abilities
(Cl 12th; Concentration +15) At Will— Command (Dc 14), Greater Teleport (Self Plus 50 Lbs. Of Objects Only), Telekinesis (Dc 18) 3/day— Air Walk , Dominate Person (Dc 18), Haste 1/day— Greater Command (Dc 18), Summon (Level 4, 1 Kalavakus 40%), Symbol Of Persuasion (Dc 19)
Str
22
Treasure
Standard
Wis
17
XP
9,600
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