Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Kraken

Edit Page Content

This tremendous leviathan resembles a vast squid, yet the markings on its body are strangely unsettling to look upon.

1/day—control weather, control winds, dominate monster (DC 24, animal only), resist energy

The legendary kraken is one of the greatest of sailors' fears, for here is a creature the size of a whale, one that can strike from the unseen depths below, can command the winds and weather that a ship needs to move, and possesses the cruel intellect of the world's most creative and spiteful criminals. Some believe krakens to be a punishment of the gods, while others hold them to be the true lords of the deep, with the air-breathing races naught but their cattle.

A kraken measures nearly 100 feet in length and weighs 4,000 pounds.

Special Abilities

Ink Cloud (Ex) A kraken can emit a cloud of black, venomous ink in an 80-foot spread once per minute as a free action while underwater. This cloud provides total concealment, which the kraken can use to escape a fight that is going badly. Creatures within the cloud are considered to be in darkness. In addition, the ink is toxic, functioning as contact poison against all creatures caught within it. The ink cloud persists for 1 minute before dispersing. The save DC against the poison effect is Constitution-based. Kraken Ink : Ink cloud—contact; Save Fort DC 29; Frequency 1/round for 10 rounds; Effect 1 Str Damage Plus nausea; Cure 2 consecutive saves.

Jet (Ex) A kraken can jet backward as a full-round action, at a speed of 280 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.

Rend Ship (Ex) As a full-round action, a kraken can attempt to use four of its tentacles to grapple a ship of its size or smaller. It makes a CMB check opposed by the ship's captain's Profession (sailor) check, but the kraken gets a cumulative +4 bonus on the check for each size category smaller than Gargantuan the ship is. If the kraken grapples the ship, it holds the ship motionless; it can attack targets anywhere on or within the ship with its tentacles, but can only attack foes on deck with its free arms and can't attack foes at all with its beak. Each round it maintains its hold on the ship, it automatically inflicts bite damage on the ship's hull.

Tenacious Grapple (Ex) A kraken does not gain the grappled condition if it grapples a foe with its arms or tentacles.

Attributes

AC
32, Touch 6, Flat-footed 32 (+26 Natural, -4 Size)
Alignment
Ne
Attacks
Constrict (Tentacles, 1d8+10), Ink Cloud, Rend Ship
Base Atk
+20
CMB
+34 (+38 Grappling)
CMD
44 (Can't Be Tripped)
CR
CR 18
Cha
21
Con
29
Creature Type
Magical Beast (Aquatic)
Dex
10
Environment
Any Ocean
Feats
Bleeding Critical , Blind-fight , Cleave , Combat Expertise , Critical Focus , Improved Critical (Arm), Improved Initiative , Improved Trip , Multiattack , Power Attack
Fort
+21
HP
290 (20d10+180)
Immune
Cold, Mind-affecting Effects, Poison
Init
Ne Gargantuan Magical Beast ( Aquatic ) +4
Int
21
Languages
Aquan, Common
Melee
2 Arms +26 (2d6+10/19-20 Plus Grab ), 8 Tentacles +24 (1d8+5 Plus Grab ), Bite +26 (2d8+10)
Organization
Solitary
Reach
20 Ft. (60 Ft. With Arm, 40 Ft. With Tentacle)
Ref
+12
SQ
Tenacious Grapple
Senses
Darkvision 120 Ft., Low-light Vision; Perception +28
Size
Gargantuan
Skills
Intimidate +25, Knowledge (Geography) +25, Knowledge (Nature) +25, Perception +28, Stealth +11, Swim +41, Use Magic Device +25
Space
20 Ft.
Speed
10 Ft., Swim 40 Ft., Jet 280 Ft.
Spell-Like Abilities
(Cl 15th)
Str
30
Treasure
Triple
Will
+11
Wis
20
XP
153,600
Advertisement Create a free account