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Lamia Matriarch

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The queens of a race consumed by bitterness and predatory instinct, lamia matriarchs mastermind all manner of foul plots in hopes of breaking the bestial curse that afflicts their race. They move with shocking ease from silken-tongued temptresses to dervishes, striking with all the deadly precision of vipers. Quick to covet, enslave, and overindulge, lamia matriarchs luxuriate in gory feasts, violent trysts, and bloody entertainments, reveling until their playthings are broken or until they tire and move on.

Special Abilities

Spells A lamia matriarch casts Spells as a 6th-level Sorcerer, and can cast Spells from the Cleric list as well as those normally available to a Sorcerer. Cleric Spells are considered Arcane Spells for a lamia matriarch.

Wisdom Drain (Su) A lamia matriarch drains 1d4 points of Wisdom each time she hits with her melee touch attack. The first time each round that she strikes a foe with a melee weapon, she also drains 1 point of Wisdom. A DC 21 Will save negates the Wisdom drain. Unlike with other kinds of ability drain attacks, a lamia matriarch does not heal Damage when she uses her Wisdom drain. The save DC is Charisma-based.

Attributes

AC
21, Touch 13, Flat-footed 17 (+4 Dex, +8 Natural, 1 Size)
Alignment
Ce
Base Atk
+12
CMB
+18
CMD
32 (Can't Be Tripped)
CR
8
Cha
21
Con
17
Creature Type
Monstrous Humanoid (Shapechanger)
Dex
19
Environment
Any Land
Feats
Double Slice , Extend Spell , Improved Critical (Scimitar), Improved Two-weapon Fighting , Two-weapon Fighting , Weapon Focus (Scimitar)
Fort
+7
HP
102 (12d10+36)
Immune
Mind-affecting Effects
Init
Ce Large Monstrous Humanoid ( Shapechanger ) +4
Int
16
Languages
Abyssal, Common, Draconic
Melee
+1 Scimitars +14/+14/+9/+9/+4 (1d6+6/15-20 Plus 1 Wisdom Drain On First Hit Each Round) Or Touch +16 (1d4 Wisdom Drain)
Organization
Solitary, Pair, Or Cult (36)
Racial Modifiers
+4 Acrobatics, +4 Bluff , +4 Use Magic Device
Reach
5 Ft.
Ref
+12
SQ
Change Shape (Fixed Medium Humanoid Form, Alter Self ), Undersized Weapons
Senses
Darkvision 60 Ft., Low-light Vision; Perception +3
Size
Large
Skills
Acrobatics +8 (+12 Jump), Bluff +21, Climb +13, Diplomacy +11, Disguise +11, Intimidate +20, Knowledge (Any One) +15, Knowledge (Arcana) +15, Spellcraft +15, Swim +13, Use Magic Device +21
Space
10 Ft.
Special Attacks
Wisdom Drain
Speed
40 Ft., Climb 40 Ft., Swim 40 Ft.
Spell Resistance
19
Spell-Like Abilities
(Cl 12th; Concentration +17) At Will— Charm Monster (Dc 19), Ventriloquism (Dc 16) 3/day— Deep Slumber (Dc 18), Dream , Major Image (Dc 18), Mirror Image , Suggestion (Dc 18)
Spells Known
(Cl 6th; Concentration +11) 3rd (4/day)— Haste 2nd (6/day)— Death Knell (Dc 17), Invisibility 1st (8/day)— Cure Light Wounds , Divine Favor , Mage Armor , Magic Missile 0 (At Will)— Dancing Lights , Daze (Dc 15), Detect Magic , Ghost Sound (Dc 15), Mage Hand , Mending , Prestidigitation
Str
20
Treasure
Double (Two +1 Scimitars , Other Treasure)
Will
+11
Wis
16
XP
4,800
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