Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Moonflower

Edit Page Content

A fully grown moonflower easily stands 20 feet tall, its massive trunk frequently 4 feet or more in diameter. The roots extend away from the base and into the soil, making the plant seem well anchored, but the roots themselves possess an agility that belies the great size of the plant and allows the moonflower to uproot itself and move with surprising speed. The tendrils of the plant are independently prehensile and writhe around the large flytrap-like head that crowns the stem.

Moonflowers have never been known to communicate with other creatures, even with druids and others who regularly converse with plants. The plants do possess some manner of strange telepathy, though, and are in constant communication with their nearby brethren. Those who manage to intrude upon the creatures' alien thoughts face an assault of horrible visions of terrifying jungles filled with ancient, sentient, and malign plants.

Special Abilities

Light Pulse (Su) As a standard action, a moonflower can release a pulse of bright light. All creatures within a 50-foot burst that can see the moonflower must make a DC 20 Fortitude save or be blinded for 1d4 rounds. Moonflowers are immune to this ability. The save DC is Constitution-based.

Pod Prison (Ex) This works like the swallow whole ability, except the moonflower can only use it once every 1d4 rounds, and the swallowed creature is immediately wrapped in a tight digestive cocoon and expelled into an adjacent square, where it takes damage every round (2d6 bludgeoning and 2d6 acid, AC 15, 25 hp). The cocooned target cannot use Escape Artist To get out of the cocoon. Other creatures can aid the target by attacking the cocoon with piercing or slashing weapons, but the creature within takes half the damage from any attack against the cocoon. Once the cocoon is destroyed, it deflates and decays. Each creature swallowed by a moonflower is encased in its own cocoon.

Pod Spawn (Ex) Should a moonflower ' S pod prison kill and digest a Small or larger creature, the pod transforms into an adult moonflower with full hit points after 1d4 hours. The newly formed moonflower has its own consciousness, but some aspect of its trunk or blossoms resembles the creature that died within. The dead creature ' S equipment remains inside the new moonflower and can be retrieved by killing it.

Attributes

AC
21, Touch 8, Flat-footed 21 (+13 Natural, -2 Size)
Alignment
N
Base Atk
+8
CMB
+19 (+23 Grapple)
CMD
29 (Can &Apos; T Be Tripped)
CR
CR 8
Cha
17
Con
21
Creature Type
Plant
DR
10/slashing
Dex
10
Environment
Any Land
Feats
Blind-fight , Improved Initiative , Improved Sunder , Multiattack , Power Attack , Skill Focus ( Stealth )
Fort
+12
HP
104 (11d8+55); Fast Healing 5
Immune
Electricity, Plant Traits
Init
N Huge Plant +4
Int
5
Languages
Telepathy (1 Mile, Other Moonflowers Only)
Melee
Bite +15 (2d6+9 Plus Grab ), 2 Tentacles +13 (1d8+4)
Organization
Solitary Or Cluster (2-8)
Racial Modifiers
+16 Stealth In Thick Vegetation
Reach
15 Ft.
Ref
+3
Resist
Cold 10
SQ
Pod Spawn
Senses
Darkvision 60 Ft., Low-light Vision; Perception +9
Size
Huge
Skills
Perception +9, Stealth +4 (+20 In Thick Vegetation)
Space
15 Ft.
Special Attacks
Light Pulse, Pod Prison
Speed
20 Ft.
Str
28
Treasure
Standard
Weaknesses
Vulnerable To Fire
Will
+4
Wis
12
XP
4,800
Advertisement Create a free account