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Pathfinder

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Mothman

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Little is known of these strange creatures, save that when they appear, calamity follows. Mothmen see themselves as agents of fate, exhibiting extraordinary powers to guide the hands of destiny. More often than not, citizens encounter a mothman and never recall the meeting, yet fall right into the creature's obscure plans.

Mothmen stand almost 7 feet tall and weigh 100 pounds.

Special Abilities

Agent of Fate (Sp) A mothman may recreate the effects of any spell of 5th level or lower once per day as a spell-like ability, but only if doing so steers the flow of fate in its proper course. What the proper flow of fate entails is determined by the GM. Typical uses of this ability include casting Major Image To coax someone to a portentous location, casting Raise Dead To return someone with an important fate to life, or using Rusting Grasp To weaken a structure and cause some necessary calamity.

Mind-Warping Gaze (Su) Fear , 30 feet, Will DC 18 negates. A Creature that fails a save against this attack becomes shaken for 1d6 rounds. A Creature currently suffering from a Fear Effect that fails this save instead takes 1d4 points of Wisdom Damage. This is a mind-affecting Fear Effect. The save DC is Charisma-based.

Attributes

AC
20, Touch 14, Flat-footed 16 (+4 Dex, +6 Natural)
Alignment
Cn
Base Atk
+9
CMB
+13
CMD
24
CR
CR 6
Cha
18
Con
16
Creature Type
Monstrous Humanoid
Dex
19
Environment
Any Land
Feats
Agile Maneuvers , Blind-fight , Flyby Attack , Improved Initiative , Weapon Finesse
Fort
+6
HP
76 (9d10+27)
Init
Cn Medium Monstrous Humanoid +8
Int
17
Languages
Common, Sylvan, Undercommon (Can't Speak); Telepathy 100 Ft.
Melee
2 Claw +13 (1d6+1)
Organization
Solitary
Ref
+10
Senses
Darkvision 60 Ft.; Perception +16
Size
Medium
Skills
Fly +20, Knowledge (Any Two) +12, Perception +16, Sense Motive +13, Spellcraft +12, Stealth +16
Special Attacks
Mind-warping Gaze
Speed
30 Ft., Fly 60 Ft. (Good)
Spell Resistance
17
Spell-Like Abilities
(Cl 12th; Concentration +16) Constant— Blur At Will— Detect Thoughts (Dc 16), Ghost Sound (Dc 14), Misdirection (Dc 16) 3/day— Greater Invisibility , Major Image (Dc 17), Modify Memory (Dc 18), Nightmare (Dc 19), Phantasmal Killer (Dc 18), Shadow Walk (Dc 20), Suggestion (Dc 17) 1/day—agent Of Fate, False Vision , Mind Fog (Dc 19), Mislead (Dc 20), Project Image (Dc 21)
Str
12
Treasure
Standard
Will
+10
Wis
19
XP
2,400
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