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Pathfinder

Compendium

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Norn

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This towering, stern woman wears her long blonde hair in braids. She carries a reel of golden thread and a pair of shears.

Ancient beyond imagining, the norns are a race of powerful women who hold in their hands the physical manifestation of fate and destiny in the form of golden thread. They watch over all life, intervening with reluctance when called upon or with a vengeance when the strands of fate are twisted and abused by lesser beings. Worshiped as gods by some, the norns do little to discourage this veneration.

A norn stands 14 feet tall and weighs 800 pounds.

Special Abilities

Fated (Su) A norn adds her Charisma modifier as an insight bonus to AC and on Initiative checks.

Shears (Su) A norn's shears function as a +5 mithral keen speed Scimitar , but only for a norn.

Shift Fate (Su) As an Immediate Action, a norn can force any one target within 120 feet to reroll a saving throw—this ability must be used immediately after the Saving Throw is rolled, and the target must abide by the result of this second roll.

Snip Thread (Su) As a Standard Action up to three times per day but no more often than once every 1d4 rounds, a norn may produce a golden thread linked to a creature's fate and then attempt to snip it short with her shears. The target Creature must be within 120 feet and in the norn's line of sight. The target immediately takes 20d6 points of Damage (Fortitude DC 30 for half). If the target dies from this Damage, the norn has cut through the thread—in this case, the target may only be restored to life via Miracle , Wish , or divine intervention. This is a death effect. The Save DC is Charisma-based.

Attributes

AC
33, Touch 21, Flat-footed 31 (+7 Armor, +2 Dex, +10 Insight, +5 Natural, 1 Size)
Alignment
Ln
Base Atk
+10
CMB
+18
CMD
40
CR
CR 18
Cha
31
Con
30
Creature Type
Fey
DR
15/cold Iron
Defensive Abilities
Death Ward , Fated, Foresight , Mind Blank , Never Surprised Or Flat-footed
Dex
14
Environment
Cold Mountains
Feats
Combat Expertise , Combat Reflexes , Diehard B , Great Fortitude , Improved Great Fortitude , Improved Initiative , Improved Iron Will , Improved Lightning Reflexes , Iron Will , Lightning Reflexes , Quicken Spell-like Ability ( Phantasmal Killer )
Fort
+18
HP
270 (20d6+200); Regeneration 10 ( Cold Iron)
Immune
Cold, Energy Drain, Negative Energy
Init
Ln Large Fey +16
Int
21
Languages
Common, Giant , Sylvan; Tongues
Melee
Shears +21/+21/+16 (1d8+12/1520 Plus Energy Drain ), Touch +11 ( Energy Drain )
Organization
Solitary, Pair, Or Trio
Reach
10 Ft.
Ref
+18
Resist
Acid 30, Electricity 30, Fire 30
SQ
Change Shape (Humanoid; Alter Self Or Giant Form Ii )
Senses
All-around Vision , Blindsight 120 Ft., Low-light Vision, Greater Arcane Sight , True Seeing ; Perception +30
Size
Large
Skills
Bluff +23, Craft (Cloth) +18, Heal +11, Intimidate +30, Knowledge (All) +18, Perception +30, Perform (Oratory) +18, Sense Motive +30, Use Magic Device +23
Space
10 Ft.
Special Attacks
Energy Drain (2 Levels, Dc 30), Shift Fate, Snip Thread
Speed
40 Ft. (30 Ft. With Armor)
Spell Resistance
29
Spell-Like Abilities
(Cl 18th; Concentration +28) Constant— Death Ward , Foresight , Greater Arcane Sight , Mind Blank , Tongues , True Seeing At Will— Bestow Curse (Dc 23), Divination , Greater Dispel Magic , Geas/quest , Vision , Wind Walk (Self Only) 1/day— Maze , Moment Of Prescience , Quickened Phantasmal Killer (Dc 24), Power Word Kill , Time Stop , Weird (Dc 29)
Str
25
Treasure
Double ( +3 Hide Armor , Shears, Golden Thread Worth 500 Gp, Other Treasure)
Will
+21; +8 Vs. Mind-affecting Spells And Effects; +4 Vs. Death Spells And Effects
Wis
24
XP
153,600
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