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Pathfinder

Compendium

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Nuckelavee

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This skinless creature resembles a horse and its humanoid rider, fused into a single hideous being of rage and sickness.

The dreaded nuckelavee is a manifestation of pollution and filth, be it the natural decay of a red tide or the intrusive pollution of sewage and other urban waste. A nuckelavee is a living irony—a carrier of disease and a spreader of corruption that unleashes its wrath against other sources that bring corruption into the world. The corruption spread by nuckelavees only serves to further their own sense of self-loathing and overall rage. While nuckelavees might, incidentally, carry out vengeance for the victims of such pollution, defending the denizens of their rivers, swamps, and bogs is not their primary drive, for they revel in inflicting the very corruption they hate and enjoy little more than watching their enemies sicken and die.

Folktales tell of talismans to carry—fetishes of seaweed garlands, horsehair soaked in brine, or vials of sanctified seawater—or of prayers to recite to ward away nuckelavees or convince them the bearer is innocent. In truth, however, these old solutions offer no protection from the vile plague-bearers.

A nuckelavee is the same size as a horse.

Special Abilities

Breath Weapon (Su) A nuckelavee's Breath weapon Is a cone of withering foulness that causes painful welts, cramps, and bleeding, and only harms living creatures—this damage bypasses all energy Resistance And Damage reduction . Non-creature plants in the area are affected as if by a Blight Spell. Any creature that fails its Reflex save against the Breath weapon Must make a DC 21 Fortitude save or contract mortasheen (see below). The save DC is Constitution-based.

Disease (Su) Mortasheen : Contact; Save Fort DC 21; Onset Immediate; Frequency 1/day; Effect 1d4 Con and target is fatigued; Cure 2 consecutive saves. Animals take a 2 penalty on their saves against this Disease . The save DC is Constitution-based.

Attributes

AC
23, Touch 17, Flat-footed 15 (+7 Dex, +1 Dodge, +6 Natural, -1 Size)
Alignment
Ne
Aura
Frightful Presence (30 Ft., Dc 20)
Base Atk
+5
CMB
+12
CMD
30 (34 Vs. Trip)
CR
CR 9
Cha
21
Con
22
Creature Type
Fey (Aquatic)
DR
10/cold Iron
Dex
24
Environment
Cold Swamps Or Coastlines
Feats
Dodge , Lightning Reflexes , Lightning Stance , Mobility , Spring Attack , Wind Stance
Fort
+9
HP
104 (11d6+66)
Immune
Disease , Poison
Init
Ne Large Fey ( Aquatic ) +7
Int
13
Languages
Aklo, Common, Sylvan
Melee
Mwk Longsword +11 (1d8+9/19-20), Bite +10 (1d8+6 Plus Disease ), 2 Hooves +5 (1d6+3 Plus Disease )
Organization
Solitary
Reach
5 Ft.
Ref
+16
SQ
Amphibious, Undersized Weapons
Senses
Low-light Vision; Perception +17
Size
Large
Skills
Acrobatics +21 (+29 When Jumping), Escape Artist +21, Intimidate +16, Knowledge (Nature) +15, Perception +17, Stealth +17, Swim +28
Space
10 Ft.
Special Attacks
Breath Weapon (30-ft. Cone, 10d6 Damage Plus Disease , Reflex Dc 21 For Half, Usable Every 1d4 Rounds), Trample (1d6+9, Dc 21)
Speed
50 Ft., Swim 50 Ft.
Spell-Like Abilities
(Cl 9th; Concentration +14) 3/day— Control Water , Diminish Plants , Obscuring Mist
Str
22
Treasure
Standard (Masterwork Longsword, Other Treasure)
Will
+10
Wis
17
XP
6,400
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