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Peluda

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This long-necked Dragon has steamy breath, a lashing tail, and a back covered in hundreds of quills.

Peludas loathe all weak, fragile creatures smaller than themselves, especially humanoids. Some hunt in nearby farmlands before returning to their own lairs. Some are worshipped as gods by Lizardfolk or other swamp creatures, though a peluda's short temper means it may eat its devotees if affronted.

A typical peluda is 15 feet long and weighs 300 pounds.

Special Abilities

Poison (Ex) Quill—injury; Save Fort DC 20; Frequency 1/round for 6 rounds; Effect 1d4 Con damage; Cure 2 consecutive saves. The save DC is Constitution-based.

Quill Barrage (Ex) Three times per day, a peluda can fire dozens of spearlike barbs in all directions. All creatures within 15 feet take 6d6 points of piercing Damage (Reflex DC 20 half) and are subject to its Poison quills. The save DC is Constitution-based.

Quills (Ex) A peluda's back and tail are covered in sharp black quills. A Creature that strikes a peluda with a melee weapon, an unarmed attack, or a natural weapon takes 1d6 points of piercing Damage from the peluda's quills and risks being poisoned. Weapons with reach do not endanger an attacker in this way. Any Creature that grapples a peluda takes 3d6 points of piercing Damage and risks being poisoned on its turn each round.

Vulnerable Tail (Su) A peluda is vulnerable to attacks against its tail. Any attack that is not an attempt to sever the peluda's tail (including area attacks or attacks that cause piercing or bludgeoning damage) affects its body. To sever the tail, an opponent must target the tail and attempt a Sunder Combat Maneuver with a slashing weapon. The tail is considered a separate weapon with hardness 5 and Hit Points equal to the peluda's HD. The opponent must deal enough Damage on a single blow to reduce the tail's Hit Points to 0 or fewer. If the tail is severed, the peluda can no longer attack with it and takes 2d6 points of bleed Damage each round.

Attributes

AC
24, Touch 10, Flat-footed 23 (+1 Dex, +14 Natural, 1 Size)
Alignment
Ne
Base Atk
+11
CMB
+20 (+22 Bull Rush)
CMD
31 (33 Vs. Bull Rush, 35 Vs. Trip)
CR
CR 10
Cha
12
Con
21
Creature Type
Dragon
DR
5/magic
Defensive Abilities
Ferocity, Quills
Dex
12
Environment
Temperate Marshes Or Plains
Feats
Awesome Blow , Great Fortitude, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack
Fort
+14
HP
126 (11d12+55)
Immune
Fire, Paralysis, Sleep
Init
Ne Large Dragon +5
Int
6
Languages
Draconic
Melee
Bite +18 (2d6+8), 2 Claws +18 (1d6+8), Tail Slap +13 (3d6+4 Plus Poison)
Organization
Solitary Or Pair
Reach
10 Ft.
Ref
+8
Senses
Darkvision 60 Ft., Low-light Vision; Perception +16
Size
Large
Skills
Climb +12, Intimidate +15, Perception +16, Stealth +10, Swim +30
Space
10 Ft.
Special Attacks
Breath Weapon (50-ft. Line, 6d6 Fire Damage, Reflex Dc 20 Half, Usable Every 1d4 Rounds), Poison, Quill Barrage
Speed
30 Ft., Swim 30 Ft.
Spell Resistance
21
Str
27
Treasure
Double
Weaknesses
Vulnerable Tail
Will
+11
Wis
15
XP
9,600
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