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Pathfinder

Compendium

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Peri

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This beautiful albino woman is wreathed in wings of brilliant flame.

Peris are a race of celestials native to the good-aligned Outer Planes, but they are also often found in the company of mortals on the Material Plane. Believed to be the descendants of fallen angels, peris do penance for their ancestors' sins before they can earn a place in paradise. As a result, peris work tirelessly to aid and support good heroes of the mortal realms in a never-ending battle against evil.

Peris hate the evil fiends known as divs, who constantly seek to ruin the good works of mortals. Peris often work to repair damage wrought by the destructive divs. For their part, the divs take great pleasure in tormenting and persecuting peris, locking the fiery-winged celestials in cages of cold iron and endlessly torturing them.

Special Abilities

Flame Jump (Sp) A peri can enter any Fire Equal to the peri's size or larger and travel any distance to another Fire In a single round, regardless of the distance between the two. This ability otherwise functions as Greater teleport (caster level 14th), but the peri can transport only itself and up to 50 pounds of objects.

Smoke Sight (Su) A peri can see through Fire , fog, and smoke without penalty.

Whirlwind Dance (Su) Once per day as a full-round action, a peri can spin in an ever-faster, whirling dance, transforming itself into a spinning vortex of flame 10 to 40 feet high for up to 9 rounds. This ability functions as the Whirlwind Ability (DC 26 Reflex save), but any creature that comes in contact with the Whirlwind Or is caught inside it takes 2d6+6 points of Fire Damage and is subject to the peri's burn special attack. The save DC is Dexterity-based.

Attributes

AC
30, Touch 18, Flat-footed 22 (+7 Dex, +1 Dodge, +12 Natural)
Alignment
Ng
Base Atk
+19
CMB
+25 (+27 Disarm)
CMD
43 (45 Disarm)
CR
CR 14
Cha
26
Con
19
Creature Type
Outsider (Good, Native)
DR
10/cold Iron And Evil
Dex
24
Environment
Any Good-aligned Plane
Feats
Combat Expertise , Combat Reflexes , Dodge , Great Fortitude , Improved Disarm , Iron Will , Mobility , Power Attack , Spring Attack , Whirlwind Attack
Fort
+12
HP
180 (19d10+76)
Immune
Electricity, Fire
Init
Ng Medium Outsider ( Good , Native ) +7
Int
21
Languages
Celestial, Common, Draconic, Elven, Ignan; Telepathy 100 Ft.
Melee
+2 Flaming Burst Scimitar +27/+22/+17/+12 (1d6+11/18-20 Plus 1d6 Fire ), 2 Wings +20 (1d6+3 Plus Burn)
Organization
Solitary Or Pair
Ref
+18
Resist
Acid 10, Cold 10
Senses
Darkvision 60 Ft., Low-light Vision, Smoke Sight; Perception +26
Size
Medium
Skills
Acrobatics +29, Diplomacy +30, Fly +33, Heal +23, Knowledge (Planes) +27, Knowledge (Religion) +24, Perception +26, Perform (Any One) +30, Sense Motive +26, Spellcraft +27, Stealth +29
Special Attacks
Burn (2d6, Dc 23), Whirlwind Dance
Speed
30 Ft., Fly 90 Ft. (Good)
Spell Resistance
25
Spell-Like Abilities
(Cl 15th; Concentration +23) Constant— Fire Shield (Warm Shield) At Will— Aid , Flame Jump , Pyrotechnics (Dc 20), Scorching Ray 3/day— Fireball (Dc 21), Flame Strike (Dc 23), Wall Of Fire
Str
22
Treasure
Triple (+2 Flaming Burst Scimitar , Other Treasure)
Will
+17
Wis
19
XP
38,400
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