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Pathfinder

Compendium

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Pukwudgie

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A merging of an emaciated man and a porcupine, this sinister creature smells of death and decay.

The vile pukwudgie is a small, hunchbacked humanoid covered with long, sharp quills. These quills, like those of a porcupine, help protect the small creature but are also dangerous offensive weapons, for the quills hold a deadly poison that animates those it slays as zombies. This necromantic nature, along with their penchant for torment and sadistic ways, makes pukwudgies evil to the core. A pukwudgie stands 3-1/2 feet tall and weighs a little more than 30 pounds.

Pukwudgies are frequently found in the company of undead. This retinue usually consists of zombies and skeletons created via their poisonous quills ability or their ability to animate dead bodies. They have a strong preference for animating the bodies of dead animals over other creatures, and often use undead animals as mounts.

A pukwudgie usually stays away from well-traveled areas and humanoid settlements, but may sometimes slip into small villages in the night to steal children. The little horrors enjoy the tender flesh of newborn babies immensely, and are often willing to go through great personal risk to secure infantile repasts when they are available. Their delight in arson only further makes them a bane of small villages.

Special Abilities

Spawn Undead (Su) Any creature slain by a pukwudgie's poisonous quills rises in 24 hours as a zombie. Undead created by this ability are not immediately under the control of a pukwudgie, but they receive a 4 penalty on saves against a pukwudgie's Control undead Spell-like ability.

Poison (Su) Claw or quill—injury; Save Fort DC 18; Frequency 1/round for 6 rounds; Effect 1d3 Con damage; Cure 2 consecutive saves. The save DC is Constitution-based.

Quills (Ex) A pukwudgie can Fire Two of its quills as a ranged attack as a standard action. These quills have a range increment of 40 feet. Any creature attacking a pukwudgie with light or one-handed melee weapons, natural weapons, or an unarmed strike takes 1d3 points of piercing damage. A creature that grapples a pukwudgie takes 2d4 points of piercing damage. Anyone who takes damage from these quills is also exposed to the pukwudgie's Poison .

Attributes

AC
20, Touch 16, Flat-footed 15 (+4 Dex, +1 Dodge, +4 Natural, +1 Size)
Alignment
Ne
Base Atk
+9
CMB
+10
CMD
25
CR
CR 7
Cha
19
Con
19
Creature Type
Monstrous Humanoid (Shapechanger)
Dex
18
Environment
Temperate Forests, Hills, Or Mountains
Feats
Dodge , Iron Will , Mobility , Weapon Finesse , Weapon Focus (Quill)
Fort
+7
HP
85 (9d10+36)
Immune
Poison
Init
Ne Small Monstrous Humanoid ( Shapechanger ) +4
Int
15
Languages
Common, Draconic, Infernal
Melee
2 Claws +14 (1d4+2 Plus Poison )
Organization
Solitary, Pair, Or Cult (3-10)
Ranged
2 Quills +15 (1d4+2 Plus Poison )
Ref
+10
SQ
Change Shape (Porcupine, Beast Shape Ii )
Senses
Darkvision 60 Ft., Deathwatch, Detect Good, Detect Magic ; Perception +13
Size
Small
Skills
Bluff +10, Heal +10, Knowledge (Arcana) +11, Knowledge (Religion) +11, Perception +13, Spellcraft +11, Stealth +16
Special Attacks
Sneak Attack +3d6, Spawn Undead
Speed
30 Ft.
Spell-Like Abilities
(Cl 10th; Concentration +14) Constant— Deathwatch, Detect Good, Detect Magic At Will— Command Undead (Dc 16), Produce Flame 3/day— Animate Dead , Death Knell (Dc 16), Invisibility , Ray Of Enfeeblement (Dc 15), Scare (Dc 16) 1/day— Nondetection (Dc 17)
Str
14
Treasure
Standard
Will
+10
Wis
14
XP
3,200
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