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Pathfinder

Compendium

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Purrodaemon

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Deacons of War, purrodaemons ravage the planes as generals of massive battles. They employ creative tactics and never launch an assault without carefully looking over the plans or surveying the battlefield themselves. A purrodaemon is 12 feet tall and weighs 1,300 pounds.

Special Abilities

Weapon Steep (Su) A purrodaemon can sheathe a weapon in its flesh as a swift action. This does no damage to the Daemon . If a weapon remains sheathed in its body for at least 24 hours, the weapon absorbs some of its essence and gains magical enhancements. A purrodaemon can have up to a dozen weapons lodged in its body at a time, but only one can possess magical enhancements at a time. The total enhancements cannot exceed a +4 effective enhancement—most purrodaemons opt to create +2 wounding Weapons in this manner. A weapon's enhancements vanish as soon as the purrodaemon dies or releases the weapon. A purrodaemon gains Weapon Focus And Improved Critical As bonus feats as long as it wields a weapon benefiting from its weapon steep ability.

Attributes

AC
35, Touch 19, Flat-footed 29 (+4 Deflection, +6 Dex, +16 Natural, -1 Size)
Alignment
Ne
Aura
Fear (15 Ft., Dc 24), Unholy Aura
Base Atk
+19
CMB
+31
CMD
51
CR
CR 18
Cha
21
Con
30
Creature Type
Outsider (Daemon, Evil, Extraplanar)
DR
10/good And Silver
Dex
23
Environment
Any (Abaddon)
Feats
Combat Expertise , Combat Reflexes , Greater Vital Strike , Improved Critical B (Halberd), Improved Initiative , Improved Sunder , Improved Vital Strike , Lunge , Power Attack , Quick Draw , Vital Strike , Weapon Focus B (Halberd)
Fort
+25
HP
294 (19d10+190)
Immune
Acid, Death Effects, Disease , Poison
Init
Ne Large Outsider ( Daemon , Evil , Extraplanar ) +10
Int
17
Languages
Abyssal, Draconic, Infernal; Telepathy 100 Ft.
Melee
+2 Wounding Halberd 2d8+18/19-20/x3, Bite +24 (1d8+5)
Organization
Solitary, Patrol (2-5), Or Unit (6-12)
Reach
10 Ft.
Ref
+21
Resist
Cold 10, Electricity 10, Fire 10
Senses
Darkvision 60 Ft., True Seeing ; Perception +26
Size
Large
Skills
Acrobatics +28, Bluff +21, Diplomacy +17, Fly +16, Intimidate +27, Knowledge (Planes) +25, Perception +26, Sense Motive +26, Spellcraft +23, Stealth +24, Survival +17
Space
10 Ft.
Special Attacks
Weapon Steep
Speed
30 Ft., Fly 60 Ft. (Good)
Spell Resistance
29
Spell-Like Abilities
(Cl 18th; Concentration +23) Constant— True Seeing, Unholy Aura (Dc 23) At Will— Greater Teleport (Self Plus 50 Lbs. Of Objects Only) 3/day— Chain Lightning (Dc 21), Cone Of Cold (Dc 20), Flame Strike (Dc 20) 1/day—summon (Level 5, 2 Derghodaemons 50%)
Str
32
Treasure
Standard
Will
+14
Wis
18
XP
153,600
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