Advertisement Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

River Drake

Edit Page Content

With graceful wings and wide fins, this sleek Dragon looks equally well equipped to glide through sea and sky.

Preying upon fish and fishermen with equal ease, river drakes are scourges of Freshwater expanses. They are thought to be related to black dragons, as evidenced by their acidic spit, water affinity, viciousness, and preference for rotten meat.

Like other drakes, river drakes are cruel hunters, using a play-and-prey hunting style. When not hungry, they amuse themselves by stalking and harassing other creatures and travelers. An offering of treasure thrown into the water can distract a river drake, but such a bribe is unlikely to stave off a particularly hungry individual. River drakes often slay more than they can immediately eat because they favor aged meat, keeping underwater larders stuffed with kills in various stages of decay.

A river drake is a crafty, careful hunter that uses its watery home to provide Concealment from creatures on the shore. If caught unawares while on land, it retreats to the water, or takes to flight if its enemies are prepared for Aquatic Combat, making constant use of its caustic mucus and great speed.

River drakes are much more likely to hunt in groups than most other drakes, threatening river traffic or assaulting lakefront or riverside towns if their numbers are large enough. However, these disorganized raids are quick to retreat from any hint of significant Resistance.

River drakes are 8 feet long and look much like small sea drakes. An adult river drake weighs about 700 pounds.

Special Abilities

Caustic Mucus (Su) As a Standard Action, a river drake can spit a ball of caustic mucus that explodes in a 5-foot-radius spread. This attack has a range of 50 feet, deals 2d8 points of acid Damage, and entangles creatures in the area. A DC 14 Reflex save halves the Damage and negates the Entangle effect. An entangled Creature takes 1d4 points of acid Damage each round on its turn, and may attempt a new Saving Throw at the end of its turn every round to escape the entanglement and end the acid Damage. Once a river drake spits mucus, it cannot do so again for 1d6 rounds. The save DC is Constitution-based.

Speed Surge (Ex) Three times per day as a Swift Action, a river drake can draw on its draconic heritage for a boost of Strength and speed that allows it to take an additional Move Action that round.

Attributes

AC
16, Touch 13, Flat-footed 13 (+3 Dex, +3 Natural)
Alignment
Ne
Base Atk
+4
CMB
+7
CMD
20
CR
CR 3
Cha
9
Con
15
Creature Type
Dragon (Aquatic, Water)
Dex
16
Environment
Temperate Rivers Or Lakes
Feats
Improved Initiative , Power Attack
Fort
+6
HP
34 (4d12+8)
Immune
Paralysis, Sleep
Init
Ne Medium Dragon ( Aquatic , Water ) +7
Int
8
Languages
Draconic
Melee
Bite +7 (2d4+3), Tail Slap +2 (1d4+1)
Organization
Solitary, Pair, Or Rampage (312)
Ref
+7
Resist
Acid 20
SQ
Amphibious, Speed Surge
Senses
Darkvision 60 Ft., Low-light Vision, Scent ; Perception +7
Size
Medium
Skills
Fly +10, Intimidate +6, Perception +7, Stealth +10, Survival +7, Swim +11
Special Attacks
Caustic Mucus, Pounce
Speed
20 Ft., Fly 60 Ft. (Average), Swim 30 Ft.
Str
17
Treasure
Standard
Will
+4
Wis
10
XP
800
Advertisement Create a free account