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Rokurokubi

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This peasant woman sprouts a grotesquely long neck that coils about like a snake, with razor-sharp teeth filling her gaping maw.

A rokurokubi is an evil hag-like Creature who seeks to spread as much mayhem and despair as possible. Her skin ranges in hue from pale blue to muted green, so to Disguise herself she must cover up her flesh with makeup and Clothing, and retract her neck so it is no longer than a human's.

A rokurokubi can mate with almost any male Humanoid, Monstrous Humanoid, or humanoid-shaped Creature. Her offspring is always a rokurokubi. The mate is usually devoured once the rokurokubi tires of his presence.

Special Abilities

Elongate Neck (Ex) A rokurokubi can stretch her neck from a normal human length up to 20 feet, giving her reach with her bite attack and threatening all squares within that range.

Nightfall Aura (Su) A rokurokubi can create an aura of Darkness And Silence (CL 12th) with a radius of 15 feet. The rokurokubi is immune to the effects of her aura, and can activate or suppress this ability as a Free Action. These aura effects can be dispelled as if they were Spells.

No Sleep (Ex) A rokurokubi does not need to sleep and is immune to all sleep effects.

Rokurokubi's Curse (Su) Bite—injury; Save Will DC 23; Frequency 1 day; Effect 1 Cha Damage and permanently silenced after 4 Cha Damage. Fully Healing the Cha Damage cures the Silence. The save DC is Charisma-based.

Spells A rokurokubi casts Spells as a 12th-level Sorcerer.

Attributes

AC
28, Touch 16, Flat-footed 22 (+6 Dex, +12 Natural)
Alignment
Le
Aura
Nightfall (15 Ft.)
Base Atk
+17
CMB
+21
CMD
37
CR
CR 14
Cha
21
Con
22
Creature Type
Monstrous Humanoid
DR
5/cold Iron
Dex
23
Environment
Any Ruins
Feats
Combat Casting, Combat Expertise, Combat Reflexes, Deceitful, Improved Critical (Bite), Improved Initiative, Iron Will, Weapon Finesse, Weapon Focus (Bite)
Fort
+11
HP
195 (17d10+102)
Immune
Sleep
Init
Le Medium Monstrous Humanoid +10
Int
15
Languages
Aklo, Common
Melee
Bite +24 (2d6+4/1920 Plus Rokurokubi's Curse), 2 Claws +23 (1d6+4)
Organization
Solitary, Pair, Or Harem (36)
Reach
5 Ft. (20 Ft. With Bite)
Ref
+16
SQ
No Sleep
Senses
Darkvision 60 Ft.; Perception +21
Size
Medium
Skills
Bluff +26, Climb +24, Disguise +26, Intimidate +25, Perception +21, Stealth +26
Sorcerer Spells Known
(Cl 12th; Concentration +17) 6th (3)— Permanent Image (Dc 21) 5th (6)— Feeblemind (Dc 20), Nightmare (Dc 20) 4th (7)— Charm Monster (Dc 19), Confusion (Dc 19), Locate Creature 3rd (7)— Dispel Magic , Fly , Keen Edge , Wind Wall 2nd (7)— Ghoul Touch (Dc 17), Invisibility , Knock , Touch Of Idiocy 1st (8)— Charm Person (Dc 16), Disguise Self , Obscuring Mist , Shocking Grasp , Sleep (Dc 16) 0 (At Will)— Arcane Mark , Detect Magic , Detect Poison , Ghost Sound (Dc 15), Mage Hand , Message , Open/close , Prestidigitation , Read Magic
Space
5 Ft.
Special Attacks
Elongate Neck, Rokurokubi's Curse
Speed
30 Ft.
Spell Resistance
25
Str
18
Treasure
Standard
Will
+13
Wis
12
XP
38,400
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